UPDATE 9/23/12: The interview has been published and can be read on the site HERE.

One of the reasons why I think the Super Mario Bros. film stands the test of time is the fact that the filmmakers tried to create an entire world from the ground up to tell their story. And while the video games may have influenced parts of the world of Dinohattan, I think an incredible amount of credit should go to production designer David L. Snyder. He was able to take bits and pieces from the games and seamlessly make them a part of the cinematic Super Mario Bros. experience.
You can imagine our excitement when we got the chance to interview David. While the bulk of this interview was conducted in 2010, much of it has been updated and refined, because David continues to be so gracious with his time and enthusiasm towards our project. We got to meet him in person when he came out to our screening of the film in Los Angeles, and he was as nice in person as he was over the phone.
We've got yet another exciting interview in the works--this time with David L. Snyder, the film's production designer.
He was responsible for the overall production and look of the film--namely, turning the Ideal Cement Factory into Dinohattan. He was also a second unit director on the film.
I'm giving everyone until Saturday, September 25 at 3 PM EST to get their questions in.
So, let's hear 'em!

