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NSMBU and NSMB2

Posted: Mon Apr 16, 2012 3:46 pm
by ultimateemail5000
This may be old news but Nintendo bought a domain name for supermario4.com. It has also been confirmed that Nintendo will be revealing a new SMB game for the Wii U this year at E3. It's still up in the air right now if this SM4 is a 3DS title that Nintendo revealed back Febuary, or if this is a WiiU title. I'd really prefer them to go back to a SM64 style game rather than a galaxy style game. If this new SMB game is indeed SMB4, it would be nice if they made it as a launch title, or even a game come packaged with the system.

Now I know SMW in Japan is called SMB4, but honestly, it doesn't feel like a SMB game, it feels more like a Mario and Yoshi game. They could easily call SMB4 here in the states and in Japan call it SMB5.

Re: Super Mario 4

Posted: Tue Apr 17, 2012 6:16 pm
by Redstar
I just read about this yesterday, so it's news to me. I don't particularly care what they call the game since I know that, as a Mario title, it'll be good. Besides, the sequential numbering system for game titles is a very dated practice. I'm surprised that Nintendo still attempts it with Mario since his games are just as muddled as the Call of Duty franchise.

Re: Super Mario 4

Posted: Tue Apr 17, 2012 6:32 pm
by ultimateemail5000
Yeah kinda how they came out a bunch of Mario Kart games and then just decide to call the latest one MK7. I think they are counting SM4 as the fourth installment of the 3D platformers (not counting 3DLand), because there was SM64, SMS SMG1 and 2, which leaves left is SM4. I wouldn't count Galaxy 1 and 2 as seperate titles, as they are both Galaxy games and not a whole new brand of game.

There's a rumor that its actually a new SMB sidescrolling game coming out. Which could be a launch title. There's a chance here have two new Mario games coming out, but dunno which one.

Re: Super Mario 4

Posted: Tue Apr 17, 2012 7:42 pm
by ultimateemail5000
jka12002 wrote:isnt Super Mario World "SMB4" ?

In Japan it was called SMB4: SMW but in the states and else where it was just SMW. If its SMB4 they can easily just call it SMB5 in Japan or even just pretend it never existed and call it SMB4. Even Miyamoto has stated the game didn't turn out how he wanted it to so maybe to him it didn't feel like a SMB game.

I just remembere on the NBC bumpers for SMW they also called it SMB4, but it was a mistake since I think their sources were the Japanese games or they just simply thought it was 4.

Re: Super Mario 4

Posted: Tue Apr 17, 2012 7:49 pm
by ultimateemail5000
Here is the Japanese boxart

Image

And USA boxart

Image

The SMB4 is only shown on the box and nowhere else in the game itself.

Re: Super Mario 4

Posted: Sat Apr 21, 2012 2:08 am
by ultimateemail5000
Well NSMB2 was announced, the return of Racoon Mario and the P-Meter are returning on the 3DS. Please note this is not SM4.

Re: Super Mario 4

Posted: Sun Apr 22, 2012 4:13 am
by Phlibbit
Wooo!

Actually it doesn't look that good. Why name it SMB2 if it doesn't have Wart, etc.? And it's actually like, NSMB3 if they're going to start putting numbers with it. That makes no damn sense. at. all.

New Super Mario Bros (which was for DS, although it didn't have "DS" attached)
New Super Mario Bros. Wii
And New Super Mario Bros. 2

That is so stupid.

Re: Super Mario 4

Posted: Sun Apr 22, 2012 4:14 am
by Redstar
Yeah, they'll probably end up releasing "New Super Mario Bros. Wii U 2."

Re: Super Mario 4

Posted: Sun Apr 22, 2012 4:14 am
by Phlibbit
Uuggghhgh you're right. See, they'll start running into problems. Not that much with naming it SMB2, but if they have a NSMB3 people will expect it to be like SMB3. Nevermind the fact that apparently NSMB2 has SMB3 elements. aaaargh

Re: Super Mario 4

Posted: Sun Apr 22, 2012 4:15 am
by Redstar
They already messed up with the Advance series of re-releases. SMB2 = 1, SMW = 2, YI = 3, SMB3 = 4

Re: Super Mario 4

Posted: Sun Apr 22, 2012 4:15 am
by Phlibbit
Wow I forgot they did Yoshi's Island first. They must've really been holding out for SMB3.

Re: Super Mario 4

Posted: Sun Apr 22, 2012 4:16 am
by Redstar
Yoshi's Island is such a completely random addition to the Advance series, too.

Re: Super Mario 4

Posted: Sun Apr 22, 2012 4:16 am
by Phlibbit
I think it's because SMB3 is the one people really wanted. So they made you wait for it. Plus they had all that extra e-reader functionality.

Re: Super Mario 4

Posted: Sun Apr 22, 2012 1:44 pm
by ultimateemail5000
It's not that bad of a situation it makes sense to call the 3DS version NSMB2, and if they stick with their tech demo for Wii U title that will be called NSMBMii. I don't have a problem at all with numbering, if the new platformer is called Super Mario 4 that's okay with me as well. It's a new Mario game that matters, it's like were no longer in the era where we wwait7 years for a new one.

Re: Super Mario 4

Posted: Thu Apr 26, 2012 4:03 pm
by Redstar
Personally, I feel that the sequential numbering is no longer relevant. While with the original three games you could definitely see a progression in themes and playstyle, the Mario games have become something more. There's no real progression. Each title is largely stand-alone and enjoyable for its own unique flavor.

Re: Super Mario 4

Posted: Thu Apr 26, 2012 10:29 pm
by ultimateemail5000
On the new Iwata asks he revealed that NSMB2 will be a digital download or a purchase at stores, but I think you still have to purchase the code at retailers.

Re: Super Mario 4

Posted: Sat May 05, 2012 1:46 am
by LBD_Nytetrayn
Phlibbit wrote:Wooo!

Actually it doesn't look that good. Why name it SMB2 if it doesn't have Wart, etc.? And it's actually like, NSMB3 if they're going to start putting numbers with it. That makes no damn sense. at. all.

You mean besides it being the second game in the New Super Mario Bros. (apparently New Super Mario Bros. Wii is its own series) game, and that Super Mario Bros. 2 in Japan had nothing to do with Wart and the like?

Re: Super Mario 4 and NSMB2

Posted: Sun Jun 03, 2012 9:55 pm
by ultimateemail5000
There was a Nintendo direct conference, and it said that in the new SMB game there will be a flying squirrel suit for Mario and inflatable Yoshi, which sounds like the same from SMG2. E3 is this week so there will a huge update of both games coming out.

Re: Super Mario 4 and NSMB2

Posted: Mon Jun 04, 2012 6:05 pm
by Redstar
ultimateemail5000 wrote:There was a Nintendo direct conference, and it said that in the new SMB game there will be a flying squirrel suit for Mario and inflatable Yoshi, which sounds like the same from SMG2. E3 is this week so there will a huge update of both games coming out.

They always have fun and inventive power-suits for Mario, but I'm just not sure if any of them will ever be as iconic as the those from the original three games. Those were just simple and iconic.

But, hey, if the mechanics play well I may just love them anyways! :P

Re: Super Mario 4 and NSMB2

Posted: Mon Jun 18, 2012 2:36 am
by LBD_Nytetrayn
The originals have just had longer to gestate and burn into the public consciousness. Having a multimedia blitz of cartoons and comics at the time sure couldn't have hurt, either.

I believe that with time, the others will attain similar status, though a lot of that will probably depend on which games a person grew up with, too. But bringing some back (i.e. the Raccoon Suit in NSMB2) will no doubt help ensure some remain more prominent that others.

Re: Super Mario 4 and NSMB2

Posted: Sun Jun 24, 2012 9:13 pm
by ultimateemail5000
I didn't know where else to put this so I thought I'd put it here. My girlfriend showed me a post somewhere online saying, the Boo's in SMB, are actually all of the lives Mario lost in previous games, which is why they don't look him in the face. This makes a whole lot of sense, though not sure if it's true which I'm sure it's not. But still creepy, and cool.

Re: Super Mario 4 and NSMB2

Posted: Wed Jun 27, 2012 12:26 am
by Redstar
ultimateemail5000 wrote:I didn't know where else to put this so I thought I'd put it here. My girlfriend showed me a post somewhere online saying, the Boo's in SMB, are actually all of the lives Mario lost in previous games, which is why they don't look him in the face. This makes a whole lot of sense, though not sure if it's true which I'm sure it's not. But still creepy, and cool.

I've heard something along those lines, but it's really just another rumor in the same vein as a creepypasta. The actual origin behind the Boos (and other in-game enemies) is more interesting: the wife of one of Miyamoto's friends was just very demure and shy and never looked anyone in the face.

Re: Super Mario 4 and NSMB2

Posted: Wed Jun 27, 2012 2:03 am
by 1upmushroom
I wonder if that same person actually confronted Miyamoto about that? :lol:

Re: Super Mario 4 and NSMB2

Posted: Fri Jun 29, 2012 12:22 pm
by LBD_Nytetrayn
It was the wife of co-creator Takashi Tezuka (producer on NSMB2 and NSMBU, btw), who is normally very shy, but got really angry at him one time for coming home from work so late.

Re: Super Mario 4 and NSMB2

Posted: Fri Jul 20, 2012 10:24 am
by Sabra
There are many videos famous about Mario on Youtube & Internet. Its being a long journey for him with always a better game that we grew up with better...

Re: Super Mario 4 and NSMB2

Posted: Wed Aug 01, 2012 5:40 pm
by ultimateemail5000
Only 19 (18 if counting today) when NSMB2 comes out for the 3DS. So far its been confirmed there are 3 special worlds, mushroom, flower, and star worlds. Who will be buying a physical copy, and who will just download from Nintendos e-shop? I will be just downloading it to get 100 coins from Club Nintendo. I really want that 8-bit SMB shirt.

Re: Super Mario 4 and NSMB2

Posted: Wed Aug 08, 2012 12:19 pm
by Carl
I know I'm about to get fire-flowered for this, but I am not thrilled by the Mario games of the recent years. Specifically New Super Mario Bros. Galaxy was wonderful, but galaxy 2 should probably have just been called Super Mario Galaxy: Expansion Pack.

Anyway, New super Mario Bros. When the original DS version was first announced I thought "Oh, what a fun idea, it introduces the new generation to the classic style of Mario gameplay." It was also on a handheld, so when I found the difficulty to be lax, I thought "fine, it's handheld, it's supposed to be something you can do in a sitting." Then NSMBW came out. Really? A console NSMB? Sure, co-op was interesting, but still. This is a style of gameplay that we've had for almost 30 years. I know someone is going to say "If it aint broke, don't fix it," but how about "It aint broke, but we're wasting processing power on a game we could have made 15 years ago." Nintendo, you used to wow me at every turn with innovative and inspired games. After so long, 4 characters to choose from, not a SINGLE difference between them. What was the point? In 1985 Mario 2 (yes Doki Doki Panic) had 4 unique characters to choose from. Now all we get are 2 generic Toads? They even have 2 extra plumber characters they could use if they wanted to. "Wario can't be in it, because he would have to have his farting power, and that wouldn't be balanced." ....... WHAT!?

Now there are 2 sequels. To the DS version and the Wii version. The DS version is on the 3ds... Need I say more? Nintendo's bread and butter, the character that will make bank no matter what, is in a 2d sidescroller on a sterescopic 3D system.

New super Mario Bros. U is basically another expansion pack game. This time though, you can play as your Mii... Thus guaranteeing that everyone has the same exact gameplay experience.

I guess my gripe is just this: These games just feel like shadows. They are dumbed down, generic clones of the games I grew up with and loved. They feel like bad fan-games. (and i've played my share of those. Even came close to trying to make them) I realize my views are not everyone's. If you enjoyed these games, more power to you. I hope you continue to enjoy them.

In summation: Nintendo, get your stuff together. You're better than this. Stop coasting and wow us again. You used to laugh in the face of negative criticism. Do that again. Take a chance, stop going for gimmicks and go back to TRUE innovation.

Re: Super Mario 4 and NSMB2

Posted: Wed Aug 08, 2012 2:01 pm
by ultimateemail5000
Carl wrote:I guess my gripe is just this: These games just feel like shadows. They are dumbed down, generic clones of the games I grew up with and loved. They feel like bad fan-games. (and i've played my share of those. Even came close to trying to make them) I realize my views are not everyone's. If you enjoyed these games, more power to you. I hope you continue to enjoy them.

In summation: Nintendo, get your stuff together. You're better than this. Stop coasting and wow us again. You used to laugh in the face of negative criticism. Do that again. Take a chance, stop going for gimmicks and go back to TRUE innovation.

I TOADally agree it with you on this. It's the same with them saying they're not going to make Peach playable because her dress would have to flow, and they literly said they are too lazy to do it. What really freaks me out about this is, Miyamoto previously stated SMUSA is his favorite Mario game. If that's his favorite game, why not make one similar to it? But he also said that somebody else who worked on it was a huge part of it, and it was his planning and what not. So for them to make one like it they need him. Which honestly doesn't make any sense at all. Atleast with the SM64DS version, each character had their own unique abilities. Luigi flutter jumped, Yoshi swallowed enemies, Wario was the more powerful character, and of course Mario was just the average man, though I think he was faster and jumped higher. After reading reviews of the new game, it does sound like another expansion. But NSMBW and NSMBM are actually two different games, they are not sequels to the DS version. hence NSMB2 for the 3DS.

But I 100% agree, Nintendo needs to get their act together, make a new game that has each character with their own special abilities. They could have made it where you play as Mario, Luigi, Regular Toad, and Wario. Then when the game is beaten you can unlock Peach, and any player can select their character.

I think what they also need to do is make a new platforming Mario. Not Galaxy, but something in the vein of SM3DL, and SM64. I do think that collecting stars is getting rather old, and so is sliding down a flagpole. They need to come up with something new, or do the card thing like in SMB3, where you hit the block at the end and either have a mushroom, flower, or star.

Re: Super Mario 4 and NSMB2

Posted: Wed Aug 08, 2012 10:07 pm
by LBD_Nytetrayn
Carl wrote:The DS version is on the 3ds... Need I say more? Nintendo's bread and butter, the character that will make bank no matter what, is in a 2d sidescroller on a sterescopic 3D system.

While I can roll with the rest (not necessarily agree, but anyway), I think the part quoted above is a little silly.

Re: Super Mario 4 and NSMB2

Posted: Fri Aug 17, 2012 3:03 pm
by ultimateemail5000
theres only one more day left, and tomorrow at 12AM the new game will be available to download, earn 100 COINS.

Re: Super Mario 4 and NSMB2

Posted: Sat Aug 18, 2012 4:36 am
by LBD_Nytetrayn
My review, if anyone is interested, as well as a small addendum.

Re: Super Mario 4 and NSMB2

Posted: Sat Aug 18, 2012 2:45 pm
by ultimateemail5000
how did you get a early copy?

Re: Super Mario 4 and NSMB2

Posted: Sun Aug 19, 2012 5:51 am
by LBD_Nytetrayn
Press.

And with the embargo up today, I'm going to add a few extra thoughts later on which didn't make it into the original.

Re: Super Mario 4 and NSMB2

Posted: Sun Aug 19, 2012 2:31 pm
by ultimateemail5000
Nice, I downloaded mine last night at about 930 and then had enough coins to get the 8-bit SMB shirt they have on club nintendo.

Re: Super Mario 4 and NSMB2

Posted: Wed Aug 22, 2012 8:49 pm
by Phlibbit
I'm hoping the Gold Nunchuk gets back in stock, now that I have enough points for it thanks to my recent 3DSXL purchase.

And while I'm in the thread, I'm really enjoying NSMB2 so far. Although I'm not 100% on this yet, it may be my favorite in the NSMB series.

Re: Super Mario 4 and NSMB2

Posted: Thu Aug 23, 2012 2:53 am
by ultimateemail5000
Phlibbit wrote:I'm hoping the Gold Nunchuk gets back in stock, now that I have enough points for it thanks to my recent 3DSXL purchase.

And while I'm in the thread, I'm really enjoying NSMB2 so far. Although I'm not 100% on this yet, it may be my favorite in the NSMB series.


I really like collecting coins, but it's a shame the game is too short. i beat the six worlds, and flower and mushroom worlds in the second day, maybe even less than 24 hours of owning it. but still i have the star coins to get to get to star world. But i would have to agree this is the best one i think out of the nsmb series.

Re: Super Mario 4 and NSMB2

Posted: Sat Sep 01, 2012 4:43 am
by ultimateemail5000
Has anybody reached the one million mark yet? I'm at 400000+ and just got 3 crowns, same thing though, mario loses his hat. Unless he's Racoon Mario.

Re: NSMBU and NSMB2

Posted: Tue Sep 18, 2012 4:44 am
by ultimateemail5000
I reached the million mark today, and it looks like you can go beyond a million coins. Not sure how high it goes. Has anybody else hit the million yet? BTW it's totally not worth collecting a million coins for, but if your a hardcore Mario gamer, I'm sure you all know that by now.

Re: NSMBU and NSMB2

Posted: Tue Sep 18, 2012 6:42 am
by Phlibbit
The bad thing about this series is that once I rush through my first playthrough, I get kind of bored with it. It's like there's too much work involved in finding the secret ways to unlock levels rather than the levels being challenging in and of themselves.

I thought the Galaxy series did a great job with this in comparison. I actually wanted to get everything possible in Galaxy 2 because it was so goal-oriented. Which reminds me, I still have one pesky star still eluding me...

Re: NSMBU and NSMB2

Posted: Tue Sep 18, 2012 2:09 pm
by ultimateemail5000
Phlibbit wrote:The bad thing about this series is that once I rush through my first playthrough, I get kind of bored with it. It's like there's too much work involved in finding the secret ways to unlock levels rather than the levels being challenging in and of themselves.

I thought the Galaxy series did a great job with this in comparison. I actually wanted to get everything possible in Galaxy 2 because it was so goal-oriented. Which reminds me, I still have one pesky star still eluding me...

Is that star the very very last level involving the hardest level in the game with only one bar of health? I beat that once, but at the time I was using a red wii and didnt save my file to my real white wii, and sold my red wii, so my save file that was 100% is gone for good. Good luck on that level it's a doozy.