Page 1 of 2

How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 7:58 pm
by Redstar
Which characters/enemies would you most have wanted to see interpreted into the film's gritty, cyberpunk take on the game series? How do you think they would have fit into such a drastically divergent universe? There's certainly enough material to have filled out an entire new cast of characters!

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 7:59 pm
by Phlibbit
That's tough. The film gets most all of the iconic characters in there.

I could care less about "Peach" since Daisy is a composite character of both. I would say Wart, but we got him kinda. Probably Wario.

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 8:00 pm
by Redstar
How would you have seen them interpret Wario? Hopefully not a "Mirror Universe"-style copy of Mario!

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 8:00 pm
by Phlibbit
No, not a copy. Either a hired henchman or competing plumber or something. Someone exploiting the events going on to benefit himself.

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 8:01 pm
by Redstar
Would he be from our world or theirs?

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 8:02 pm
by Phlibbit
Theirs for sure. I don't really see a lot of benefit bringing other characters from our world other than Mario and Luigi.

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 8:03 pm
by Redstar
I've said this before, but I've always seen Scapelli as filling the role of a Wario-type character. He's an unscrupulous version of Mario in a similar line of work.

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 8:03 pm
by Phlibbit
He really is when you think about it, although Wario was created after they started shooting.

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 8:04 pm
by Guest
How about that nerdy koopling that likes to throw the spiny beetles from his cloud? I could imagine a version of him something like the police men, he would be dressed in some kind of swat gear outfit with goggles that resemble the glasses he wears in the games, the cloud would be some kind of aircraft he built himself and the spiny beetles would be grenades with an image of the spiny beetles painted on them.

Image

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 8:07 pm
by Redstar
He's almost a combination of Foreman Spike, Wario and Donkey Kong. I could easily have seen him fill the role of 'exploiter' in a sequel if he hadn't been chimpified, though that demise also opened the door for a Donkey Kong-inspired abduction of Daniella.

jka12002 wrote:How about that nerdy koopling that likes to throw the spiny beetles from his cloud? I could imagine a version of him something like the police men, he would be dressed in some kind of swat gear outfit with goggles that resemble the glasses he wears in the games, the cloud would be some kind of aircraft he built himself and the spiny beetles would be grenades with an image of the spiny beetles painted on them.

I like that. They had a character in the original scripts that sounded kind of nerdy with large glasses, though a SWAT-themed group would make more sense.

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 8:09 pm
by Phlibbit
I like the DK implications, but not sure how fun it would be to explore further.

Still... Imagine how cool it would be for them to take Scapelli to Dinohattan to re-evolve him and something screws up, making him into more of a DK character. He'd definitely have a grudge against Mario at that point. Fits the original DK well, but not exactly the modern interpretation.

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 8:10 pm
by Redstar
I'd have seen him as a secondary villain in the sequel. They clearly didn't know what to do with him, so setting him up for that role would have been a better saving throw than the weak resolution they did offer.

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 8:10 pm
by Phlibbit
That's very true. I can actually see Wart using him as a distraction.

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 8:25 pm
by Guest
There is one Mario character that i think would fit in with the style of the film with out needing any changes, ive always could see him as a friend of toad :

Image

Chargin Chuck from SMW. I could also see him coming to Mario or Luigi's aid at some point, id love to see Koopa get tackled by him lol

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 8:31 pm
by Serum
jka12002 wrote:Chargin Chuck from SMW. I could also see him coming to Mario or Luigi's aid at some point, id love to see Koopa get tackled by him lol

You know, it's funny. I always saw Chargin' Chuck as a 'bloodsport' athlete in the movie's universe, kind of like in that book "Killerbowl."

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 9:24 pm
by Skull Kid
The "spirituality" thread that Serum made had me thinking about the Boos. Glad they left those guys out. I'm not creative enough to come up with a good way for them to have been interpreted.

Re: How would you interpret game characters into the film?

Posted: Sat Aug 11, 2012 11:21 pm
by Serum
Skull Kid wrote:The "spirituality" thread that Serum made had me thinking about the Boos. Glad they left those guys out. I'm not creative enough to come up with a good way for them to have been interpreted.

I did. In my version (which you can find under fan works), they were holograms that attack people.

Re: How would you interpret game characters into the film?

Posted: Sun Aug 12, 2012 6:05 pm
by lalalei2001
jka12002 wrote:Chargin Chuck from SMW. I could also see him coming to Mario or Luigi's aid at some point, id love to see Koopa get tackled by him lol

That is a brilliant idea XD

Re: How would you interpret game characters into the film?

Posted: Mon Aug 13, 2012 12:25 am
by AndrewTheBeatnik
I agree with Phlibbit. Wario would fit in with the crude citizens of Dinohatten. I could see him being in some kind of gang, or as a pimp or drug dealer or something! Haha! I think it would be kind of cool to see Petey Pirahna as some prehistoric plant monster like something that would come from Poison Ivy from Batman. I guess if there was a sequel, Baby Mario/Luigi/Daisy.

Re: How would you interpret game characters into the film?

Posted: Mon Aug 13, 2012 9:56 pm
by The Doc
Mostly this would be for a sequel.

WART: Played by Wayne Knight. Warton King is the owner of the Doki Doki Casino on the outskirts of Dinohattan. He has been secretly stoxkpiling weapons and gear for an overthrow of Koopa.

PEACH: Played by Tea Leoni. Daisy's older sister. She was 12 when Koopa devolved the king and took over. (A flashback to this shows her wearing her traditional video game frilly dress) While Daisy got sent to Earth, Peach got sent to Sarassa-Jersey. It turns out Koopa was lying about Dinohattan being the only populated area to crush hope for outside help. This Peach is more Road Warrior , wearing a faded pink jumpsuit and light armor (With a scratched 1up Mushroom on the back) She and Mario develop a Tsundere typ relationship.

LORD TATANGA: Played by Micheal Dorn An invading alien Warlord who finds Dino-Earths pocket universe the perfect staging base for his galactic conquest. Instead of Daisy his infatuation is Peach. Sarassa-Jersey is where his invasion fleet first touch down. Dinohattan becomes the focus of a Wart / Tatanga conflict in the power vacuum left behind from Koopa.

WARIO WARIO AND WALUIGI WARIO: The Dino-Earth counterparts to Mario and Luigi. Mercenaries hired by Tatanga in Sarassa-Jersey. Not truly evil, just mean, crafty and selfish. They still have lines they won't cross and turn on Tatanga when his orders endanger the lives of children .

SHAI-GAIS: Tatanga's robed, masked footsoldiers


DOCTOR MAGI: (Magikoopa) A crazy-haired, german-sounding scienist with glasses thick enough to stop Gamma Rays. He invented the Devo-technology for Koopa. Funded by Warton King, he refines it to cause pre-programmed mutations. (Devo Gun with an additional Gameboy shaped control panel / readout built onto it.) Settings are on GB cartridges. (For instance, a Pirahna Plant setting has a cartoony game image of the plant on it)

BIRDO: Played by RuPaul. Wart's cross-dressing right-hand... er, man. Uses a bazooka that fires egg-shaped shells.

For a third movie "Marios Brothers 3: President Evil"

DONKEY KONG: There must be some primates on Dino-Earth, if Koopa and the police officer know about them. DK is a mutant generated by Doctor Magi's Muta-Gun to fight on behalf of Wart. He escapes and arrives on Earth for the third movie

DENNIS "BOWSER" COOPER: Koopa's counterpart on Earth. An honest Politician and former Governor of New York, who has just been chosen to be Vice President for a newly elected President. During the confusion brought about by the Tatanga / Wart conflict, Koopa gets re-constituted back to his original form, escapes to Earth and kills Cooper, taking his place.

PRESIDENT PAULINE FOYT-BUGGMAN: Played by Vanessa Williams. The first Female President.

STANLEY BUGGMAN Dwight Shultz. Pauline's husband. He was the protagonist for Donkey Kong 3

Re: How would you interpret game characters into the film?

Posted: Mon Aug 13, 2012 10:19 pm
by Redstar
I really enjoy these points, The Doc. You're treading the fine line between skewing towards the games in a way that doesn't fit, thematically, and taking things how the film's sequels might have if given the opportunity. You're very successful at that balance.

I typically don't like it when people try to incorporate Peach into the story as a unique character as Daisy really was a composite of the two princesses, but you've done an outstanding job at making her relevant. A second sister? I love it, especially if there were tension between them over the right to the throne or even their relation to the meteorite.

Your "Road Warrior" look for Peach is also somewhat how I imagined Daisy might look in the sequels.

I must also applaud you in refraining from bringing Koopa back for the immediate sequel. If he had returned it would have been best to do so as the final chapter of a trilogy. Also, replacing our world's version of his character? Brilliant.

Are you at all an artist or a writer? I could easily see you expanding them into an actual story; it'd be a shame to not see them explored beyond these overviews. :P

Re: How would you interpret game characters into the film?

Posted: Mon Aug 13, 2012 11:41 pm
by The Doc
Nah. Im more of a conceptual guy

I imagine Daisy and Peach wouldn't bicker over the throne, and come to some sort of agreement fairly quick. Peach, hardened by years of fighting Tatanga probably wouldnt feel suited for simply sitting on a throne and would be more up for adventuring with the Bros, abdicating the throne to Daisy. Dino-Earth has much more to it than Koopa let on.

One element for the third movie is that Dino-Earth and Earth are now well aware of each other and diplomacy is established as each has resuorces the other can use. Koopa attempts to get rid of President Pauline by stranding her on Dino-Earth and usurp the presidency, using a secret trump card he had hidden away while he was still in charge of Dinohattan.

At the end of the third movie Professor Elvin Gadd at SETI (Doctor Magi's human counterpart) receives a distress signal from The Lumas Confederation and it's Chancellor Rosalina, begging for help against Princess Eldarr of the Shroobe Armada

Re: How would you interpret game characters into the film?

Posted: Wed Aug 15, 2012 6:09 pm
by Redstar
They're good concepts. You should consider fleshing out a story. We'd be here to help. :P

Re: How would you interpret game characters into the film?

Posted: Wed Aug 15, 2012 8:39 pm
by The Doc
Well if any writers would like to run with the concepts for some fanfics, Id be more thanhappy to let them.

My major philosphy behind Peach's more tomboyish, rough and tumble characterization is basically how Peach is traditionally portrayed pretty much as insubstantial fluff. There's really not much more to her in the games than being the girly-girly object. More of a goal or plot device than a REAL character. Even n her own game "Super Princess Peach" she's more of a sexist themed character as her powers in it are based on... mood swings.

So movie Peach would be more dynamic and a go-getter in the vein of Samus Aran and Lara Croft. Even Tatanga would make a point of this as why he's infatuated with her. By standing up to him for so long he's actually developed a genuine respect for her werewithal. If anything Peach would be a mild parody of the "Macho woman with guns" trope. Mario would also develop a similar respect and attraction for her, smiliar to Han Solo's "Im either gonna kill her or Im starting to like her"

Id say there's enough room in the Marioverse for both a traditional game-style timeline with all the cutesy elements, and another separate, grittier, more mature-themed timeline based on the movies. Similar to how Marvel has it's regular comics lines and a separate "Ultimate" timeline where dramatic departures from the norm can be taken. Many anime properties have also taken this approach like Dirty Pair and Bubblegum Crisis as well.

Re: How would you interpret game characters into the film?

Posted: Fri Aug 17, 2012 2:08 am
by Phlibbit
I like the idea about how Peach could work better than anything I've heard so far. Redstar is right in that you're was treading too close to the games.

And my problems with it are still apparent--leaving his backstory for the character behind, everything he would have Peach do is stuff we would want to do with Daisy. It just takes the focus off her and waters it down even more.

Re: How would you interpret game characters into the film?

Posted: Fri Aug 17, 2012 2:10 am
by Redstar
The Doc wrote:Well if any writers would like to run with the concepts for some fanfics, Id be more thanhappy to let them.

I might be interested in taking a crack at the premise if you're willing to work with me on brainstorming. I'd handle the actual writing as long as it's your concepts.

Phlibbit wrote:And my problems with it are still apparent--leaving his backstory for the character behind, everything he would have Peach do is stuff we would want to do with Daisy. It just takes the focus off her and waters it down even more.

Exactly, though I like the potential dynamic that you could create between the two characters. Obviously there would have been different reasons for smuggling one sister into the desert vs. the other into our world.

This could arise into conflict over the right to the throne if the "Peach" character felt unloved/inadequate in some fashion, especially if she lacked Daisy's Portal-Keeper abilities.

Re: How would you interpret game characters into the film?

Posted: Fri Aug 17, 2012 2:11 am
by Phlibbit
Yes that's true, but that still makes her somewhat of a villain. Everything you would use Peach for in that way would be better served in another character.

And you would almost have to figure out a way to make her Mario's love interest because that's a given with her character, even at an archetypal level.

Re: How would you interpret game characters into the film?

Posted: Fri Aug 17, 2012 8:52 am
by The Doc
Phlibbit wrote:Yes that's true, but that still makes her somewhat of a villain. Everything you would use Peach for in that way would be better served in another character.

And you would almost have to figure out a way to make her Mario's love interest because that's a given with her character, even at an archetypal level.

Villain? Don't be obtuse. No it doesn't. It simply makes her a little harder edged. That's it. Loads of heroes are that way.

As for the love interest, I mentioned she's be more of a tsundere. Look it up. She and Mario would initially be somewhat at odds. Watch a Tracey / Hepburn movie.


I see no problems here.

Re: How would you interpret game characters into the film?

Posted: Fri Aug 17, 2012 2:54 pm
by Redstar
The Doc wrote:Villain? Don't be obtuse. No it doesn't. It simply makes her a little harder edged. That's it. Loads of heroes are that way.

I agree. She'd be an anti-hero who might seem like a villain, but beyond initial conflict she'd easily fit into the dynamic of the 'Super Group.'

Re: How would you interpret game characters into the film?

Posted: Tue Aug 21, 2012 3:54 pm
by Prime Evil
Serum wrote:You know, it's funny. I always saw Chargin' Chuck as a 'bloodsport' athlete in the movie's universe, kind of like in that book "Killerbowl."

That statement just shows what a rich backstory Dinohattan could have had, and what a shame it is that none of it was explored in detail. In order to make him fit in with the dinosaur theme, I'd say he's a triceratops (the only thing I can think of offhand).

Re: How would you interpret game characters into the film?

Posted: Tue Aug 21, 2012 4:18 pm
by The Doc
Prime Evil wrote:
Serum wrote:You know, it's funny. I always saw Chargin' Chuck as a 'bloodsport' athlete in the movie's universe, kind of like in that book "Killerbowl."

That statement just shows what a rich backstory Dinohattan could have had, and what a shame it is that none of it was explored in detail. In order to make him fit in with the dinosaur theme, I'd say he's a triceratops (the only thing I can think of offhand).


I think a pachycephalosaurus would probably work best. Theyve got a built in helmet

Re: How would you interpret game characters into the film?

Posted: Tue Aug 21, 2012 6:06 pm
by Reptile-Queen-Daisy
I really think they could have incorporated Blargh into the film in an exciting way.

Immediately after crossing through the portal from the tunnels of Manhattan into the tunnel of Dinohattan, there would be a deep pit, with a pool of bubbling lava at the bottom which one would have to cross over using an old rope and wood-plank bridge, which looked very unsafe since some of the planks were missing. Luigi would have crossed over quickly, since he was more on the light side in terms of weight.

He would look back, coaxing Mario who was very hesitantly just beginning to cross, and then, as Mario eases his way out to the middle, he suddenly freezes up and looks down into the lava pit, large glowing yellow eyes staring up at him, then the head of a giant t-rex, whose skin seems to be made of glistening embers, emerges completely from the lava and opens it's jaws wide, it's head continuing to rise, showing it has a very long neck. A great roar emerges from deep within it's throat, shaking the entire area around the Mario brothers and making Mario stumble, his foot going through where one of the planks are missing.

Luigi rushes to his rescue as the creature's head nears the bridge now, a full mouth of dagger-like teeth showing as it gets ready to take them both in one bite. He grabs Mario's arms and starts pulling with all his might, Mario panicking and screaming and Luigi shouting at him to keep calm and quite squirming so he can pull him out. In an attempt to ward the creature off, Luigi grabs his wrench and hurls it downward, hitting one of the eyes directly and sticking in, the massive head flailing around as shattering cries of pain erupt, then, at last, the creature descends back into the lava and Mario is finally freed and they escape into the city.

Re: How would you interpret game characters into the film?

Posted: Wed Aug 22, 2012 6:40 am
by Redstar
That could have worked in some fashion, though perhaps in a much more subtle way. Don't want to reveal too much about the parallel world too soon, you know?

Re: How would you interpret game characters into the film?

Posted: Wed Aug 22, 2012 5:05 pm
by Reptile-Queen-Daisy
I suppose not. I think I put enough detail in there. LOL. It's like I was trying to start my own redoing of the script or something.

Re: How would you interpret game characters into the film?

Posted: Wed Aug 22, 2012 10:53 pm
by Guest
Monty Mole from SMW would make a great comedic character, i could imagine a scene where they randomly popup in areas and steal things from the SMB. Kinda like how they just randomly pop out of walls and the ground in SMW. Hell Koopa could have used him to get the rock faster than Lena did.

Image

Re: How would you interpret game characters into the film?

Posted: Thu Aug 23, 2012 1:51 am
by Redstar
Problem: Monty Moles are mammals, which we know weren't very common in the parallel world. I'm not sure how it would have worked, though it should be pointed out that Parker and Terry hinted at them being used by Koopa in their fantasyesque initial pitch.

Re: How would you interpret game characters into the film?

Posted: Thu Aug 23, 2012 2:33 pm
by Prime Evil
Lena's lapdog, maybe? The one mammal Koopa can't get rid of.

Re: How would you interpret game characters into the film?

Posted: Thu Aug 23, 2012 6:40 pm
by Reptile-Queen-Daisy
I would have liked to have seen Bullet Bill actually having a part in the movie other than just a sign with his name on it. The bullet bills are a big part of the Mario series and have been in nearly every game. It would have been awesome if Koopa could have had a torpedo gun and smaller versions of the bullet bills were used for the ammo.

When Koopa would fire one, the bullet bills could hit targets that were clearly visible and also those that were not fully in view, curving up and down and in any direction needed and they would be able to talk also, saying words like 'homing in' or 'target locked' or 'make way, mission in progress' in a loud drill sargaent voice.

Re: How would you interpret game characters into the film?

Posted: Thu Aug 23, 2012 7:05 pm
by Serum
Well, there was a Banzai Bill in the movie. Remember? They're the cartridges for the Thwomp Stompers.

Re: How would you interpret game characters into the film?

Posted: Thu Aug 23, 2012 8:34 pm
by Reptile-Queen-Daisy
Right, I completely forgot. Well, I guess what I posted would be my own 're-imagining' of the character's roll. :)