Miyamoto talks
Posted: Tue Dec 01, 2009 11:22 pm
briefly about floating blocks and the Mario movie.
Miyamoto: That's why when discussion started about making it into a movie25, I got really nervous. I thought: "How are they going to film blocks suspended in mid-air?" When we made the game, it would start off with a large number of blocks and Mario would go along smashing those until there was just a single block floating there. We decided that ending up with just one block floating there didn't seem to feel unnatural, and we made the game with that in mind.
25 Super Mario Bros., a Hollywood adaptation of the video game, was released in 1993. The part of Mario was played by Bob Hoskins.
Iwata: But why doesn't it fall? (laughs)
Miyamoto: Well, it's actually connected round the back... (laughs)
Iwata: (laughs)
Floating blocks shouldnt have been the only thing to be worried about with the movie. The rest of the interview is at http://us.wii.com/iwata_asks/nsmb/vol1_page7.jsp
Miyamoto: That's why when discussion started about making it into a movie25, I got really nervous. I thought: "How are they going to film blocks suspended in mid-air?" When we made the game, it would start off with a large number of blocks and Mario would go along smashing those until there was just a single block floating there. We decided that ending up with just one block floating there didn't seem to feel unnatural, and we made the game with that in mind.
25 Super Mario Bros., a Hollywood adaptation of the video game, was released in 1993. The part of Mario was played by Bob Hoskins.
Iwata: But why doesn't it fall? (laughs)
Miyamoto: Well, it's actually connected round the back... (laughs)
Iwata: (laughs)
Floating blocks shouldnt have been the only thing to be worried about with the movie. The rest of the interview is at http://us.wii.com/iwata_asks/nsmb/vol1_page7.jsp