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Missing items/Enemies that should have been in the film

Posted: Sun Aug 15, 2010 6:28 pm
by Guest
What are some enemies and items you would have loved to see in this movie?

I allways thought the Piranha Plants would have fit well with the whole fungus thing, they would have been perfect for the tunnel scene. Imagine a giant Piranha plant snatching the police car with it's teeth.

Mario : HOLY CRAP! ITS GONNA KILL US.
Luigi: Dat thing just saved us!

Re: Missing items/Enimies that should have been in the film

Posted: Mon Aug 16, 2010 7:20 pm
by Redstar
I definitely agree that the Piranha Plants should and could have been in the movie. Though I wonder if they'd resemble what the games put forward or if there would have been design changes to the extremes of the Goombas. :|

It's kind of hard to think of what enemies or power-ups should have been included since not every one would exactly work in the type of movie we have. So far the only addition I can think of that wouldn't require the original fantasy-based plot is the presence of towers of fire in the wasteland scenes and in Koopa's Tower. For the former I would have loved to see something like Dino Rinos wandering the desert breathing fire and for the latter jets of fire in the corridors of Koppa's Tower as obstacles for Mario and Luigi to jump through. The Dino Rinos would have created a moody and lost atmosphere for the desert scenes and let on that the world was bigger than what was seen. The jets of fire in Koopa's Tower would have also been somewhat easy to implement, though knowing Hoskin's apt for getting electrocuted and crushed it might not have turned out so well. :lol:

I know the Fire Flower is already in the movie but I would have preferred a little more presence. It would have also been nice to have a fire flower "logo" somewhere on the gun. They could have also probably introduced the Star Man in some way by having a little pill with a star on it that gives Mario and Luigi a boost. However, that would pretty obviously come off like E.

Re: Missing items/Enimies that should have been in the film

Posted: Mon Aug 16, 2010 9:07 pm
by Prime Evil
RE: The piranha plants
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I'm sure that the piranha plants would have been too redolent of Little Shop of Horrors, which was only five years old.

Re: Missing items/Enimies that should have been in the film

Posted: Tue Aug 17, 2010 3:27 pm
by Guest
How about the Chain chomp? it could have been something built by Koopa.
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Re: Missing items/Enimies that should have been in the film

Posted: Wed Aug 18, 2010 7:47 pm
by Redstar
jka12002 wrote:How about the Chain chomp? it could have been something built by Koopa.

I can see that working if they were small enough, otherwise a more fantasy-oriented setting would be more appropriate.

Re: Missing items/Enimies that should have been in the film

Posted: Mon Sep 06, 2010 7:02 pm
by Prime Evil
Redstar wrote:I can see that working if they were small enough, otherwise a more fantasy-oriented setting would be more appropriate.

A grappling hook pistol? It'd be nice to have if the Thwomp Stompers failed mid-jump and there wasn't any fungus in sight.

Re: Missing items/Enimies that should have been in the film

Posted: Mon Sep 06, 2010 7:05 pm
by Phlibbit
Wow, I never thought of that! I could totally see a Chain Chomp grappling pistol--where the chain chomp latches onto things and pulls you up, attached by the chains. Kind of like the Hookshot from Zelda, only with a chain chomp at the end. Awesome! That would really fit in with the rest of the SMB Movie universe.

Re: Missing items/Enimies that should have been in the film

Posted: Mon Sep 06, 2010 7:16 pm
by ultimateemail5000
Im suprised the movie didn't have a resteraunt called CHAIN COMPS or something. Maybe some kinky adult store or something.

Re: Missing items/Enimies that should have been in the film

Posted: Mon Sep 06, 2010 9:11 pm
by Redstar
Prime Evil wrote:
Redstar wrote:I can see that working if they were small enough, otherwise a more fantasy-oriented setting would be more appropriate.

A grappling hook pistol? It'd be nice to have if the Thwomp Stompers failed mid-jump and there wasn't any fungus in sight.

ultimateemail5000 wrote:Im suprised the movie didn't have a resteraunt called CHAIN COMPS or something. Maybe some kinky adult store or something.

Those are both great ideas for the movie. We really should have been involved in the production! :mrgreen:

Re: Missing items/Enimies that should have been in the film

Posted: Tue Sep 07, 2010 12:47 pm
by Prime Evil
Looking at the Chain-Chomp right now, it reminds me of a cross between Pac-Man and the grapnels fired by the "mechanical shark" in James and the Giant Peach (the movie, also produced by Allied Filmmakers).

Also, I suspect that it would have been considered a ripoff from Batman.

Re: Missing items/Enimies that should have been in the film

Posted: Tue Sep 07, 2010 1:04 pm
by Phlibbit
Well, if you take the time to analyze, a lot of the "feel" of the SMB movie mimics Batman '89 in some places, just as it echoes Blade Runner.

Just take a look at the logos for SMB and Batman '89. Coincidence? I think not.

Re: Missing items/Enimies that should have been in the film

Posted: Tue Sep 07, 2010 9:04 pm
by Redstar
There are a lot of similarities between the two films, at least from a production-standpoint, but I think the two films stand well on their own and really can't be compared in a negative way.

Back on the Chain Chomp-grapnels, I don't think they would have worked in the first film. They're items that just scream for experience, so use by the Marios in the sequel would have been a good fit. I imagine by that point the Marios would have the mentality that they've been though it all before and would consider such fantastical items with the same care and precision as their plumbing tools.

Re: Missing items/Enimies that should have been in the film

Posted: Tue Sep 07, 2010 9:16 pm
by Phlibbit
Exactly--it would have been a perfect "sequel" item. Something that I have in mind--remember the scene in the film where the Marios use their plumbing knowledge to screw up Koopa's Tower and freeze the pipes? I always thought an interesting aspect of a potential sequel could explore the Marios using Dinohattan tech for plumbing uses--although that tech wasn't developed for it.

Re: Missing items/Enimies that should have been in the film

Posted: Wed Sep 08, 2010 1:41 am
by Guest
The enemies that WERE in the the movie:

1. Goombas
2. Koopa Troopas
3. Hammer Brothers (The police officers)
4. Shy guy from SMB2 (The Garbage men and De-Fungus men)
5. Big Bertha
6. Bowser

Re: Missing items/Enimies that should have been in the film

Posted: Wed Sep 08, 2010 2:02 am
by Phlibbit
jka12002 wrote:The enemies that WERE in the the movie:
4. Shy guy from SMB2 (The Garbage men and De-Fungus men)

Those were Snifits.

Re: Missing items/Enimies that should have been in the film

Posted: Wed Sep 08, 2010 12:33 pm
by Prime Evil
Phlibbit wrote:
jka12002 wrote:The enemies that WERE in the the movie:
4. Shy guy from SMB2 (The Garbage men and De-Fungus men)

Those were Snifits.

No, only the Sludge-gulpers (?????) were the Snifits. I'm thoroughly convinced that the Fungus Unit were meant to be the Shy Guys (the Shy Guys' robes and masks look an awful lot like hazmat suits, don't they?)

Re: Missing items/Enimies that should have been in the film

Posted: Wed Sep 08, 2010 12:39 pm
by Prime Evil
Phlibbit wrote:Exactly--it would have been a perfect "sequel" item. Something that I have in mind--remember the scene in the film where the Marios use their plumbing knowledge to screw up Koopa's Tower and freeze the pipes? I always thought an interesting aspect of a potential sequel could explore the Marios using Dinohattan tech for plumbing uses--although that tech wasn't developed for it.

OHHHHHH! I've got it! The Chain-Chomps aren't used for *grappling,* they're used for CLIMBING! When you shoot a Chain Chomp ball at a surface, it "clamps" down hard and you can climb up the chain! A neat, SF-type way of combining a grappling hook and the Giant Beanstalks!

Re: Missing items/Enimies that should have been in the film

Posted: Wed Sep 08, 2010 12:59 pm
by Phlibbit
Yeah--I mean, it could be used either way.

And this reminds me--on the old phpBB2 forum, someone had probably the best synopsis of an SMB sequel that I can think of. Unfortunately I think I've deleted that entire forum. Maybe I saved it somewhere--I'll have to look.

Re: Missing items/Enimies that should have been in the film

Posted: Wed Sep 08, 2010 8:02 pm
by Redstar
jka12002 wrote:The enemies that WERE in the the movie:

1. Goombas
2. Koopa Troopas
3. Hammer Brothers (The police officers)
4. Shy guy from SMB2 (The Garbage men and De-Fungus men)
5. Big Bertha
6. Bowser

What are you counting as the Koopa Troopas? A separate creature from the Goombas? To me, I think the "Goombas" in the film fill the role of both Goombas and Koopas (even without considering the ape-head, lizard-head, and snake-head sub-groups).

Phlibbit wrote:And this reminds me--on the old phpBB2 forum, someone had probably the best synopsis of an SMB sequel that I can think of. Unfortunately I think I've deleted that entire forum. Maybe I saved it somewhere--I'll have to look.

There was an old board?

Re: Missing items/Enimies that should have been in the film

Posted: Wed Sep 08, 2010 9:25 pm
by Guest
Image

The one on the right of Koopa is the koopa troopa, look at the head.
Image

Re: Missing items/Enemies that should have been in the film

Posted: Wed Sep 08, 2010 9:31 pm
by Phlibbit
Redstar wrote:
Phlibbit wrote:And this reminds me--on the old phpBB2 forum, someone had probably the best synopsis of an SMB sequel that I can think of. Unfortunately I think I've deleted that entire forum. Maybe I saved it somewhere--I'll have to look.

There was an old board?

If I remember correctly, both SMB Movie Archive and the Billy Bob the Cactus Blob site both used phpBB2 at some point (Billy Bob did for sure). When I went to upgrade everything, I think I accidentally deleted the old boards and everything. Or maybe I'm just confused and am making it up...heh...

Re: Missing items/Enemies that should have been in the film

Posted: Thu Sep 09, 2010 4:49 pm
by Prime Evil
RE: Redstar, JKA12002

It's not so much that the Goombas and Koopa Troopers (Troopas?) are treated as different things; it's simply that the look of some of the Goombas is inspired by the Koopa Troopas. It's a little more subtle, but still there.

Re: Missing items/Enemies that should have been in the film

Posted: Sun Sep 12, 2010 2:15 am
by Guest
Prime Evil wrote:RE: Redstar, JKA12002

It's not so much that the Goombas and Koopa Troopers (Troopas?) are treated as different things; it's simply that the look of some of the Goombas is inspired by the Koopa Troopas. It's a little more subtle, but still there.

Troopa was the way it was written in one of the SMB manuals, im not sure which exact game. Ive been saying like that since then

Re: Missing items/Enemies that should have been in the film

Posted: Tue Sep 14, 2010 12:19 pm
by Prime Evil
I was in bed last night thinking about what kind of quirk the Chain Chomps should have to make them different from Batman's grapple-gun. I realized that the Chain Chomps themselves (i.e. what's being fired) should have a degree of sentience or A.I. The Bob-ombs are in some ways sentient, so why not the Chain Chomps? (They're made by the same manufacturer.)

The scenario I thought of: Mario needs to get across a huge gap between two ledges and he doesn't think the Thwomp Stompers can do it. Ah, but there's some kind of a hook on the other side. He pulls a hammer and screwdriver from his bag, and nails the screwdriver into the ground like a piton. Kneeling on the ground, he fires the gun. The Chain Chomp's "ball" starts whizzing around the two pitons in a figure-8 maneuver,forming a "bridge" for him to walk along.

Sorted!

Re: Missing items/Enemies that should have been in the film

Posted: Fri Dec 24, 2010 10:46 pm
by Guest
The Boo ghost would have been great for humor scenes. They chase you but once Mario turns around they blush and get scared. :lol:

Re: Missing items/Enemies that should have been in the film

Posted: Fri Dec 24, 2010 11:20 pm
by Redstar
Prime Evil wrote:I was in bed last night thinking about what kind of quirk the Chain Chomps should have to make them different from Batman's grapple-gun. I realized that the Chain Chomps themselves (i.e. what's being fired) should have a degree of sentience or A.I. The Bob-ombs are in some ways sentient, so why not the Chain Chomps? (They're made by the same manufacturer.)

So... They'd be a "Thwomp Chomp"? :lol:

jka12002 wrote:The Boo ghost would have been great for humor scenes. They chase you but once Mario turns around they blush and get scared. :lol:

Boo ghosts are definitely iconic of the Mario series (most so in SMW, which was the "dinosaur" game of the series) so it'd be cool to have them in, but in what way?

Re: Missing items/Enemies that should have been in the film

Posted: Fri Dec 24, 2010 11:23 pm
by Guest
That i havent thought of.

Maybe they could have been sidekicks of the Mario Brothers. Kind of like Slimer and the Ghostbusters.

Re: Missing items/Enemies that should have been in the film

Posted: Sat Dec 25, 2010 4:43 am
by Star Ma'am
I know the Thwomp Stompers were, as the name suggests, half-based on the Thwomps... but how about actual Thwomps in Koopa's tower? Perhaps, in a deleted scene, Mario tries to dodge them on the way to rescuing Daniella?

Re: Missing items/Enemies that should have been in the film

Posted: Sat Dec 25, 2010 4:55 am
by Redstar
jka12002 wrote:That i havent thought of.

Maybe they could have been sidekicks of the Mario Brothers. Kind of like Slimer and the Ghostbusters.

I definitely like the idea of incorporating concepts from Ghostbusters into the movie... It was, after all, originally written with a very "Ghostbusters" and "Bill Murray" sensibility. However, don't Toad and Iggy & Spike constitute the Mario Bros.' sidekicks? :wink:

Star Ma'am wrote:I know the Thwomp Stompers were, as the name suggests, half-based on the Thwomps... but how about actual Thwomps in Koopa's tower? Perhaps, in a deleted scene, Mario tries to dodge them on the way to rescuing Daniella?

I had the same idea myself. I always thought it would have been cool for there to have been a "Thwomp" Goomba gray skin and ridges running all along the chin and around the head. There's certainly enough dinosaurs to draw inspiration from. :P

Re: Missing items/Enemies that should have been in the film

Posted: Sun Jan 09, 2011 10:35 pm
by 1upmushroom
I have an idea of reincorperating an item from the games.

Its called Koopa's Devo-Stick:

The Devo-Stick is kinda like a sci-fi take of the wands in Mario 3. The Devo-Stick is alot like the wand, its even white and has a jewel, but the Devo-Stick also has 2 features. Evovle and De-evovle. With this stick, not only can Koopa de-evovle things but he can also Evovle things, its like a little devo-machine.

If it was in the movie, it would be used by Koopa for one thing. And that is to do a quick De-evolution, cuz like I said the Devo-Stick has the ability to evovle and devovle things. At also has a level meter which determines how much you'll be evovled or de-evovled, kinda like the meter thing on the real devo machine.

Another idea is

Fire Flower:

An advanced flamethrower that is only allowed for people like generals and such. Unlike the regular flamthrowers, these are green colored and at the front of the flamethrower the part where the fire comes out is dessigned to look like a vicious flower with an open mouth and when you shoot a big fire ball comes out. Another thing is that unlike regular flamethrowers that take time to have another fire ball shot, the fire flower is like a machine gun and keeps shooting until it runs out of ammo.

The ammo or bullets are also designed to look like little mushrooms and when you put enough in, your ready to go.

Re: Missing items/Enemies that should have been in the film

Posted: Wed Jan 12, 2011 12:46 am
by Guest
That Wiggler enemy from SMW would have made a funny character for the movie, he's the caterpillar guy that gets into a raging fit and turns red when you hit him. It would have made for a very funny scene, maybe one where Mario bumps into him and he chases after him.

Wiggler : ILL KILL YOU FAT BOY!
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Re: Missing items/Enemies that should have been in the film

Posted: Wed Jan 12, 2011 3:13 pm
by Redstar
1upmushroom wrote:Its called Koopa's Devo-Stick:

The Devo-Stick is kinda like a sci-fi take of the wands in Mario 3. The Devo-Stick is alot like the wand, its even white and has a jewel, but the Devo-Stick also has 2 features. Evovle and De-evovle. With this stick, not only can Koopa de-evovle things but he can also Evovle things, its like a little devo-machine.

If it was in the movie, it would be used by Koopa for one thing. And that is to do a quick De-evolution, cuz like I said the Devo-Stick has the ability to evovle and devovle things. At also has a level meter which determines how much you'll be evovled or de-evovled, kinda like the meter thing on the real devo machine.

The Devo Machine and the later Devo Gun as they are really fill the role of Koopa's magic wands very well without being blatant game references. I can't see a real reason to turn them into "wands" other than to make the movie more visibly like the games, which goes against the entire feel of that world. It's just unnecessary when the original tech serves the same purpose.

jka12002 wrote:That Wiggler enemy from SMW would have made a funny character for the movie[...]

Well, they had the Wiggler cab. Random as that was I still like it.

Re: Missing items/Enemies that should have been in the film

Posted: Tue Jan 25, 2011 2:30 am
by Guest
You know what, The Angry Sun from SMB3 would have been a funny character for the movie, he would have been perfect for when Mario and Luigi were in the desert. Maybe as a dehydration trip :p


Re: Missing items/Enemies that should have been in the film

Posted: Wed Jan 26, 2011 10:04 am
by mcgriffin
I don't personally feel anything's missing from the movie, but it would've been easy to have Mario wield a sledge hammer or a mallet as a weapon at some point.