Hello everyone... So long story short, a person who runs this place recently dropped me a line; he came across a review I did for Super Mario Bros and dug what he read. So as a result, I was asked to register and pass it along to you fine folks.
The review is for the gaming blog GameSetWatch, and for a column that I used to do with some semblance of regularity, but which is now only occasionally updated I'm afraid. The emphasis is on video game movies, naturally, and I tend to gravitate those that are less than popular, perhaps because they were not given a fair shake. Which I believe SMB certainly qualifies as such (at least for a time; the existence of this place somewhat demonstrates that not everyone has needlessly written off a somewhat flawed yet compelling nonetheless motion picture). It can be checked out here...
http://www.gamesetwatch.com/2006/10/col ... _super.php
... It's actually a two for one; I also talk about a hacked Mario cart that is programmed to tell "a story". But the main course is centered around the movie. Again, I'm glad this place exists since it's nice to know that is has a dedicated fan base.
Any questions or comments? Please shoot!
My Review Of SMB For GameSetWatch
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fortninety
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Re: My Review Of SMB For GameSetWatch
fortninety wrote:Hello everyone... So long story short, a person who runs this place recently dropped me a line; he came across a review I did for Super Mario Bros and dug what he read. So as a result, I was asked to register and pass it along to you fine folks.
That would have been me.
fortninety wrote:The emphasis is on video game movies, naturally, and I tend to gravitate those that are less than popular, perhaps because they were not given a fair shake. Which I believe SMB certainly qualifies as such (at least for a time; the existence of this place somewhat demonstrates that not everyone has needlessly written off a somewhat flawed yet compelling nonetheless motion picture).
The fan base for the movie has really begun to pick up over the last few months. While there have always been fans of the movie, most hadn't even realized there was a dedicated community for them to enjoy it in. The biggest problem we've had is simply getting the word out there. Fortunately, our work on the site is making a difference. We've already made 13 or so new members this month alone compared to not even five for the entirety of last year.
fortninety wrote:Any questions or comments? Please shoot!
Sure thing. Your article is actually very fair and insightful, as I said via E-mail, so there's not much to comment on. I'll comment on what does stand out, though, and we'll see if some good discussion can come from it.
[...] as well as deal with the brave new world of dinosaur folk. For the most part they all look like regular, everyday people from our Earth, unless they are "de-evolved" into an earlier, more primitive (as well as more dim-witted) state of being by Koopa, which he uses as a means of crowd control.
While for the most part true, I do have to point out the few "regular" dino-humans with random reptilian traits you can see throughout the streets of Dinohattan. They actually had a lot more planned, but they were cut in the end for being either too "scary" or "creepy." You can see some of them in our interview with key makeup artist Jeff Goodwin here.
But some might be wondering, what's with Princess Daisy? Why not Princess Toadstool/Peach?
You seem to have answered this question yourself simply by virtue of knowing the difference between "Toadstool" and "Peach." It's surprising how many people bash the movie for not using the name "Peach" despite it very obviously having not existed until four years after the movie was written. "Daisy" was really the only available alternative, so considering the deviations the movie did take with naming we're lucky they decided to use it at all.
Yet again, there's Yoshi. One primary reason why Super Mario Bros was such a failure is that it was supposed to be a kid's movie, but it really wasn't. Take Yoshi for example: in the video games he's a totally lovable and very cartoony looking dino that you just want to hug. But in the movie he's very realistic looking, and at times scary. The first time you see Daisy together with Yoshi on-screen, you will swear that he was going to bite her hand off at any moment.
There really is a dichotomy between the serious concept of the movie and the silliness with which the explored the story. Even though that first scene with Daisy's mother starts the film off much better than the animated intro ever could it still doesn't exactly set up the light-heartedness of the rest of it. Still, I can't imagine how else they would have incorporated Yoshi into the premise. It's almost scary just by virtue of being realistic ("don't move your hand around like a small, wounded animal...") but at the same time they managed to capture what Yoshi is about: a dinosaur that will EAT you. And that's awesome. Super Mario Bros. really is a freaky world behind all the smiling cloud and hills.
But anyway, why also is Mario's girlfriend Daniella, and not, say, Pauline, which was his original girl from Donkey Kong?
Daniella's full name is "Daniella Pauline Veducci," so the character does take shades from Mario's original girl in much the same way Scapelli does with Wario: both fill the roles of those game characters, but aren't explicitly defined as actually being them.
Re: My Review Of SMB For GameSetWatch
But instead Jankel and Morton decided to stick their necks out and attempt something different, something daring. With the end result is one of the biggest embarrassments, as well as the very first, in the hallowed hall of movies based on a video game.
As you may know, the producers initially attempted a literal translation of the game for the film and even had a script and director and were in pre-production. It wasn't working for whatever reason, and like you said--Morton and Jankel were brought in to come up with an idea to solve this problem. In my opinion, even though there a lot of problems with the film, the only thing it gets wrong is the underdevelopment of the story and characters. It could be defined as an "embarrassment" because of poor box office performance--but IMO that's because the film wasn't properly marketed and was released a week before Jurassic Park. It was different, daring, and way ahead of its time. And for those reasons, it's been largely misunderstood.
The live action movie starts off with an explanation of how dinosaurs ruled the earth 65 million years ago, until a meteor arrived and seemingly wiped them all out. But in reality the impact created a parallel dimension in which the surviving dinosaurs evolved in a similar fashion as apes did on our earth. It then immediate cuts to a rainy evening in Brooklyn 20 some odd years ago and a woman dropping off a basket at the front steps of the church. Nuns take it inside and they discover an egg enclosed, which immediately begins to hatch, with a human baby emerging in the end. All that in just the first four minutes (and twenty five seconds) of the movie!
See, this is a huge part of the problem. As cool and clever as the concept and premise of the film is, it's extremely clunk y in its execution to the viewer. Even die-hard fans of the film (myself included) find it hard to defend the animated introduction. Frankly, it's a horrible way to start out the film. Understandably though, it was a desperate last-minute addition in an attempt to make sure the target audience understood what was going on in the film. On that note, just be glad that the producers didn't add subtitles to the Goombas. Because they were gonna.
Everything is rather weird, confusing, and sloppy. Yet it's all so oddly compelling and never boring. The re-envisioned Mushroom Kingdom feels just like Mad Max (much like Cory Archangel's stab at fleshing out the Mario-verse), with a bit of Blade Runner and Big Trouble in Little China thrown in. Aside from the rather boring and out of place car chases and disco dance scenes, there's numerous references to the games, along with many creative liberties, some of which are rather cute, even amazing, at least looking back, and some just plain make zero sense.
I agree with most of this--especially the comment that even though the film has its shortcomings, it's still oddly compelling and never boring. To me, that shows the strength of the overall premise. What really sucks though is that there are quite a bit of deleted scenes and moments that could be added back into the film to give it more depth and structure. I don't find the car chases or dance scene out of place at all--it fits in with the world. What game references don't make sense? Some of them don't, sure--but some of them actually do have some explanations that aren't readily explained up front in the film itself.
But some might be wondering, what's with Princess Daisy? Why not Princess Toadstool/Peach? It is funny how the filmmakers, or scriptwriters, or Nintendo, or whomever decided to go with Daisy (which educated Mario fans know as "the other princess" from Super Mario Land, who's from Sarasaland, not the Mushroom Kingdom) and have her be the love interest for Luigi, especially since only recently has Nintendo made them an item of sorts. There's also a scene in which Mario has to slide down an icy tube, which is also somewhat reminiscent of Mario 64, but again, that could just be another coincidence. But anyway, why also is Mario's girlfriend Daniella, and not, say, Pauline, which was his original girl from Donkey Kong?
Ah, the classic "they screwed up the game references" arguments. Like Redstar said above, at the time the film was written, there was Princess Toadstool and Princess Daisy. In order to pick a name that was more realistic and worked in both the "real" and "dinosaur" worlds, Daisy is the only logical choice. And be glad for that--the Princess was gonna be called "Hildy."
And interestingly--the seeds for Luigi and Daisy to be in a relationship have been in place in the games much longer than you think. NES Open Tournament Golf (1991) featured Princess Toadstool and Daisy as Mario and Luigi's caddies, respectively.
Of course, Super Mario 64 was released 3 years after the film in 1996, so it's a coincidence. There was an "ice dungeon" in previous scripts (like the Jennewein/Parker draft) and it was refitted into a frozen pipe tunnel for the released film.
And yet there's enough sly in-jokes and references to prove that the filmmakers were familiar with the source material, such as how when Mario and Luigi first try to operate a hijacked car, the screen is exactly what Mac users are used to when booting up a machine that cannot find its system folder, but in this case its a block with a question mark in it.
Both the directors and writers familiarized themselves with the source material. In fact, the directors acquired master lists of all the character names/artwork from Nintendo and would put them all on big boards/easels for the cast/crew to reference during development. They tried to fit as many game elements as they could into the world they created.
Yet again, there's Yoshi. One primary reason why Super Mario Bros was such a failure is that it was supposed to be a kid's movie, but it really wasn't. Take Yoshi for example: in the video games he's a totally lovable and very cartoony looking dino that you just want to hug. But in the movie he's very realistic looking, and at times scary. The first time you see Daisy together with Yoshi on-screen, you will swear that he was going to bite her hand off at any moment.
For whatever reason, Yoshi is such a divisive character for both fans and non-fans of the film. Some people think he's cute, while others think he's terrifying. Personally, I think it's a combination of both. And isn't that what the character is like in the games? The dude eats everything. If I was a Goomba, I'd be pretty damn scared to have a cute little dinosaur walk up next to me, eat me, and then poop me out as an egg. Also, keep in mind that the Yoshi the filmmakers had to work with was only the way he was depicted in Super Mario World--a tad more realistic/dinosaur-like than his more recent humanoid incarnation (which takes a lot away from the character, IMO).
It's a bad movie that also happens to be pretty interesting, with bits of genius shining through.
Yep, yep, yep. That's it. It could've been a much better film if they had more time to fine-tune the story and if more of the completed film was cut together in order to give the story more depth.
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Re: My Review Of SMB For GameSetWatch
Well, miy post might not be as lengthy but I'll give you my thoughts just the same. I was actually surprised to see that it was a mixed review instead of a full positive. Its good that you realized the directors were trying something different. Though some things were still off to me. Like stating why Princess Daisy instead of Peach. But still its a very fair review. It points out the good aspects as well as the bad.
It has some nice selected images. Some good points. Overall, its a good review. I wouldn't go far as to say its an embarrasment though since there were other movies WAY worse than this one in that catagory. But otherwise, it was a good read.
It has some nice selected images. Some good points. Overall, its a good review. I wouldn't go far as to say its an embarrasment though since there were other movies WAY worse than this one in that catagory. But otherwise, it was a good read.
Isn't this a little feminine?
Yes. I know. It was my ex wife's.
But you wear this stuff?!
Yeah on an occasion we have a date.
Yes. I know. It was my ex wife's.
But you wear this stuff?!
Yeah on an occasion we have a date.
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