
SethRex2012 wrote:an interesting question is:
Just how big is Dinohatton anyway?

1upmushroom wrote:An explanation of how half the dino world is just desert would be nice.
A variation of the above question is why there is only a dino version of New York and not the entire world.

1upmushroom wrote:What would happen if you de-evovle slime and then de-evovle the fog that was the slime?
SethRex2012 wrote:How many tests did the devo guns and machine go through?
Don't know. Probably beta testing, and that's just the first round of experimentation. Then you have to get the bugs out of the system. God knows what could have happened if they didn't have it right. Maybe explosions of the person's DNA. Speaking of which...if there were tests, how many test dummies do you think they went through before they got it right?


Where did Mario and Luigi put their clothes when they changed into their jumpsuits?
When the Mario Bros. climb out of the elevator how they got other boots and where they put their stompers has yet to be explained.
An explanation of how half the dino world is just desert would be nice.
A variation of the above question is why there is only a dino version of New York and not the entire world.
Why would there be a defungus squad when half the entire city is covered with fungus? The residents are gonna get contaminated with fungus again sine there's so much of it, that squad kinda of pointless.
Redstar wrote:This is just my personal take on it, but I don't think the de-evolution technology necessarily "de-evolves" anything; it simply heavily mutates the subject into a form similar to, but genetically unique from, their ancestral state. I don't know if this is possible even in real life, but I don't believe the technology can "evolve" beings from multi-cell into single-cell organisms. So, you could never mutate a subject into simpler and simpler life-forms. On some level, it'll always be a complex organism.

SethRex2012 wrote:an interesting question is:
Just how big is Dinohatton anyway?
Phlibbit wrote:I just had this thought today:
Yes, Koopa is a big germophobe. However, what if part of this is because he doesn't want any fungus to get on him? We know that the king/fungus is sentient, so it would make sense that Koopa is always trying to make sure he's sanitized so fungus can't get on him and hurt him in any way.



IbanezJFS wrote:What I mean is basically everything. Like Dennis hopper was only suppose to be on set for 5 weeks. But he ended being there for 17. How the directors didn't know what they were doing. Executives meddling in. The people who quit. Any BS that came from Nintendo you name.
But I think the biggest question to is....How did it go from it being a Live Action Mario movie. To in a nutshell a Mario reference movie.

IbanezJFS wrote:I have a theory to this but why where the goombas like 7 feet tall?
IbanezJFS wrote:I have a theory to this but why where the goombas like 7 feet tall?
IbanezJFS wrote:Why did the writers decide to do a city rather then a kingdom?

1upmushroom wrote:Huh, you know most of the questions asked here would be better fit for my SMBA Thread I made a while back.
Redstar wrote:Because a 4-foot tall enemy wouldn't be particularly scary.

1upmushroom wrote:Redstar wrote:Because a 4-foot tall enemy wouldn't be particularly scary.
Oh, really? Clearly you haven't seen Gremlins!
1upmushroom wrote:Redstar wrote:Because a 4-foot tall enemy wouldn't be particularly scary.
Oh, really? Clearly you haven't seen Gremlins!
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