"Ghostbusters Japan:" concept art and ephemera

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Prime Evil
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"Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Fri Jun 15, 2012 2:05 pm

WIth a brain as big as mine, it's hard to stay on one thing. I have all sorts of concepts and ideas floating around; sometimes I actually have the willpower to hunker down and get them to paper. So, without further ado, here's a series of things I've been working on for a Japanese Ghostbusters franchise. BTW, one of the characters has a degree in Art and Industrial Design, so the redesigned stuff is at least justified. If I ever get to writing stories, it won't all appear at the beginning. 8)

Also, some of this stuff is still a little bit rough around the edges from my pencil slipping and other things. Must refine these, or get someone else to do that for me.

The logo:
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Proton Pack:
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Detail of pack's Stasis Beam/Shock Blast coils:
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Ghost Trap (obverse side):
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(Good God, that trap looks just plain awful looking at it now.)

All-in-one Nutrona Wand detail:
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(NOTE: The pop-out "settings dials" thing has changed. I've now got it as three concentric rings with red, green, and blue tabs running outside the Explorer ring.)

PKE Meter:
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2000 Daihatsu Deck Van Ectomobile:
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Re: "Ghostbusters Japan:" concept art and ephemera

Postby 1upmushroom » Fri Jun 15, 2012 6:15 pm

Ah yeah I saw this in the true ghosbusters forum. Awesome stuff. Any characters made?
Isn't this a little feminine?

Yes. I know. It was my ex wife's.

But you wear this stuff?!

Yeah on an occasion we have a date.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Redstar » Sat Jun 16, 2012 2:06 am

I've always liked the concept of Ghostbusters "franchises," which they did really well in the cartoon series. A Japan-based team would allow for a lot of cool exploration of Japanese/Asian folklore and ghost stories, which are often very creepy.

However, I'm just not getting a real Japanese "feel" out of these designs. Perhaps their uniforms would make that more apparent?

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Sat Jun 16, 2012 6:28 pm

1upmushroom wrote:Ah yeah I saw this in the true ghosbusters forum. Awesome stuff. Any characters made?

Written, yes, but I feel I'm far better suited to mechanical design. (I'm utterly crap at drawing human characters. Can never get it quite right.)

PROFESSOR KUBOTA (name TBD--this is a placeholder)

46 y/o, 5'3", portly, balding, wears spectacles. Looks like a Japanese Jason Alexander.
------------------------------------------------------------
Prof. Kubota is a madcap quantum physicist at a university (I haven't decided which one--I wrote these in my notebook in a white-hot rage). He was recently disgraced for misappropriating grant money, not that his colleagues admired his work or anything. Just before he was dismissed from the university, he began work on his magnum opus: proof that ghosts had a physical presence in our world. His lab assistant, Megumi (more on her later), handled the "ghost" stuff, while he handled the complex equations and data.

Kubota misused the grant money to purchase a Ghostbusters franchise and build prototype equipment. Initially, he and Megumi struck out like Batman and Robin, but the strain of catching ghosts proved too much for the professor. He realized that he would need a team to help him....

Creator’s notes on Kubota: Kubota and Megumi work together so well because they are perfect foils for each other: she’s a cold, clinical scientist with an abnormal interest in the paranormal, and he’s something of a “big kid” in terms of how he goes about his scientist thing. He only got in trouble because he didn’t think his plan through. He selects his team of Ghostbuster employees very carefully; he looks for people who sort of amble through life without a purpose. In a way, once he’s out of the university, the Prof becomes something of an outcast himself. I myself believe that the misappropriation charges were trumped-up, and that his peers had always had it in for him because of his unconventional research.

MEGUMI: 30, female, shoulder-length black hair, pale skin. Think of a female version of L from Death Note--and yes, she does have the strange eyes and dark circles under them.

Prof. Kubota’s research assistant, Megumi is a student of the paranormal. She sees her superior as her “engineer”, and supplies him with the data and research while he handles the calculations and builds the equipment. One would think that something was going on between the two of them, but Megumi is actually rather cold—something like a female Gendo Ikari. She came from a family of spiritualists, and, at nine years old, watched helplessly as a séance went horrifyingly wrong.

She lived with her aunt and uncle thereafter, and the trauma of that night burned in her memories. She vowed to understand the forces of the paranormal so that she might one day conquer her nightmares. This is why she is so cold and aloof—dealing with the Spirit World is extremely dangerous (and her research has brought up some bloodcurdling stuff), and she would rather not get too attached to anyone if (or when) something terrible happens. It’s only when she goes out to help Kubota on a few busts and sees that the equipment works and can catch ghosts that she opens up a bit, but she’s still very reserved early on. Dealing with the other Ghostbusters opens her up even more.

In spite of her icy demeanor, Megumi admires the original Ghostbusters’ groundbreaking work, and even suggested the idea of buying a franchise to the Prof.

JIYUKO: 25, female, light brown hair cut in a “bob”, drinks and smokes

Jiyuko, whose name means “free spirit” (I tip my hat to Sara Backer and her novel American Fuji), is a snarky cynic. But she is in no way a “downer” to the team; Prof. Kubota often finds himself chuckling inwardly at her barbs. It’s more that she doesn’t take things seriously because no-one has taken her seriously or had any kind of expectations for her.

She has a reputation for being a party girl, and is putting herself through design school by compensated dating (enjo kosai). However, she’s adamant about not having sex with her clients, as most of them are sleazebags (about 7 out of 10) and her “self” is the only constant she knows—she will not throw that away on a whim, or because someone is paying her to do so.

Creator’s notes: I find Jiyuko the most interesting out of the Ghostbusters. It’s not fair to call her “stupid” or to assume that she doesn’t care…her cynicism stems more from disillusionment than apathy. Truth be told, she’s absolutely brilliant at design, and has an always-active “designer’s eye.” She finds Prof. Kubota’s prototype equipment more terrifying than the ghosts she encounters, and one Friday night she hooks up with him under the pretense of enjo kosai. Once she succeeds in that, she delineates to him her ideas of the new equipment and uniforms over the course of that weekend. (The gag here is that she had to put on a lot of makeup to hide her lack of sleep—she literally spent three days and nights’ worth of her free time hashing out all this stuff.)

I have in mind an idea that her older brother probably liked Super Sentai shows, and those subconscious memories inspired details like the girls’ uniforms having attached skirts.

TETSUO: 20-ish, BIG guy, messy, unkempt black hair/general appearance (though handsome in his own way)—is the spitting image of John Belushi

The youngest (or second-youngest) of the Ghostbusters, Tetsuo is an angry young man. Bullied endlessly throughout his childhood, he has grown stronger and, unfortunately, belligerent. Prof. Kubota found him in jail after a bar fight, saw potential in him, and give him a business card.

Ghostbusting has helped Tetsuo work out some of his issues as he battles ghosts like a crazy man. His attitude toward his fellow Ghostbusters’ well-being varies from indifferent to actively antagonistic—sometimes he (intentionally or accidentally) frags his own teammates with the Shock Blast or Boson Dart, especially when he feels he’s been slighted in some way (whether or not it was one of his fellow ‘Busters). The equipment’s Aura Shield absorbs some damage, but it’s still not good form to intentionally hit your own side.

Jiyoku sees something in him, too…she sees that he’s a “genuine” person in a world full of fakers.

TOJI SUZUHARA (Angelic Days continuity): 22, tall, athletic build, handsome

The second-youngest Ghostbuster, Toji is the most level-headed of them all. Shortly after humanity won the war against the Angels, NERV disbanded, and he was left searching for a job. He has held down meaningful employment for a few years at a time, but nothing really grabbed him by the collar and said “Look, I’m here!” Now married to his high-school sweetheart, Hikari, he has been going from place to place, being turned down time and time again…until he finds an ad in the paper for Ghostbusters Japan. Warily intrigued, he goes there and is accepted immediately. And he comes in at the best possible time (for him): the team is on the verge of breaking apart—Tetsuo’s on probation for fragging Megumi; Megumi is giving everyone the silent treatment; Jiyoku is questioning the point of it all; and the Prof is at his limit.

Immediately, Toji declares himself the Field Captain of the team and whips them into shape. He puts his firearms training from NERV to good use as he shows the others how to aim and fire the Nutrona Wands. With his guidance, they develop and practice complex maneuvers to efficiently capture menacing spooks while causing as little property damage as possible.


Redstar wrote:However, I'm just not getting a real Japanese "feel" out of these designs. Perhaps their uniforms would make that more apparent?

The uniforms are currently based off of race car gear; it makes them look a bit more "posh" than just about every other team. The "Japanese" feel comes more from my perception that Japanese designers are very good at making everyday things look like toys--the Kia Soul and other cars are evidence of this. It's also more to demonstrate a greater level of "comfort" in the gear: the computers and "guts" have miniaturized to the point where they can be hidden behind ABS plastic paneling, the wand can do more, etc. The biggest inspiration, though, is a book I bought at Chicago State University's library book sale. It was a big brochure from the 2003 International Design Conference in Tokyo, and all the stuff in that book got me thinking, "Hmm, I could use this stuff for something." They have a term for this kind of ergonomics--Kansei, I think it is.

Actually, what you're looking at is inspired by Dyson's vacuum cleaners. The whole premise was based on the idea that a team in Japan would strive to make their equipment look like they aren't thermonuclear accelerators. On GB.net, I stated that no-one in Japan would really want to have a franchise of their own because of this. Someone told me that I needed to explain this further...then, Dai'ichi happened almost two or three days after I'd posted. (I was about to reference the atomic bombs dropped in Hiroshima and Nagasaki, which were the first things to show the potential horror of nuclear technology, but the Dai'ichi plant disaster seems to have thoroughly scuppered nuclear power in Japan once and for all!)

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Guest » Sun Jun 17, 2012 7:52 pm

If copyright wasnt such an issue id suggest having one of the orginal Ghostbusters mentor or keep in touch with the Japan based team, Egon or Ray would be perfect for that role. Kinda like how the GI Joe would get messages from a millitary officer before each mission.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Mon Jun 18, 2012 4:59 pm

jka12002 wrote:If copyright wasnt such an issue id suggest having one of the orginal Ghostbusters mentor or keep in touch with the Japan based team, Egon or Ray would be perfect for that role. Kinda like how the GI Joe would get messages from a military officer before each mission.

I may have Kylie from EGB fulfill that role...why not? She's in IDW's comics. Keep in mind, this is just fan-stuff.

In the GB.jp premise that I started out with, the original NYC team plays no other part besides selling Kubota the franchise rights; they mostly take care of the business/R&D side of things but otherwise remain uninvolved with the countless other teams unless the slime REALLY hits the fan in some way (fourth-dimensional crossrips, too much "stupid" property damage*, etc.) Also, the "redesigned equipment" brief comes from my belief that Ray and Egon always meant to improve their gear, but either A) got too busy, B) simply forgot (absent-minded professor is absent-minded) or C) just liked the "look."

MENTAL NOTE: The Japan team changes its "look" over time so that it can better market itself (residuals from toy deals, etc.) and make money. Also, somewhere down the line, someone actually produces a TV show based on the team's exploits. It's horribly inaccurate, but it's charming in its own right.

(*Yes, I know that property damage is part of the fun, but there is a "line" between incidental damage and just plain idiocy. See Ghostbustin' 911 for examples of what not to do.)

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Sat Jul 14, 2012 2:36 pm

UNUSUAL ARTIFACTS:

The Japan team sometimes finds things in the everyday world that have very strange effects. Sometimes they're "joke" items, and sometimes they're deadly.

The videotape from Ringu: This one's pretty self-explanatory. When played, it displays a succession of weird images that eventually kill whoever's watching it. Taping over it has no effect, and neither does destroying the magnetic signal. It's best simply to tuck it away and forget about it, but leave it clearly marked for whoever finds it. RATING: Dangerous

Cursed Power Morpher: In the early '90s, the Zyuranger show was marketed in the United States as Mighty Morphin' Power Rangers; a glut of merchandise soon followed. This example was brought over by a young boy vacationing with his parents--along the way, he accidentally mislaid it and could never find it again. Somehow, it absorbed all his angst and sadness and guilt; whoever finds and plays with it finds themselves in a real-life alternate reality game in which they "become" a Ranger. This means that they "see" people around them as beasts and other characters from the show, and it has caused many injuries among kids trapped in the fantasy. The effect wears off after about a day, but who knows what you can do in one day? RATING: Somewhat dangerous

The Grotesquely Adorable Hello Kitty Doll: Created in the 1970s, Hello Kitty became a worldwide phenomenon within the space of a few years. This small stuffed doll is but one example of the insane amount of merchandise produced. It was last seen at a shrine devoted to a little girl who died of leukemia (it was her favorite doll). The circumstances of her death influenced the doll’s already strong PKE signature, and anyone who looks at this doll for prolonged periods of time will experience feelings of cuteness so powerful that they go into hyperglycemic shock. RATING: Moderately harmful

The Amazing, Vanishing Ghostbusters Glow-Copter: When the Ghostbusters defeated Gozer in 1984, their victory rocketed them on the road to stardom. Inevitably, they became the stars of their very own animated series; fast-food premiums, breakfast cereals, candy, and a toyline followed. By 1990, though, the Ghostbusters craze died down, and the toyline went with it. Only about 100 were made, and this one somehow became imbued with the power of Susa-no-o, the trickster. It fetches very high prices on eBay, and those who win the high-stakes auctions place it in their display cases only to find the next day that it has mysteriously vanished, and they're out however much they paid for it. RATING: Fairly harmless, unless you’re unlucky enough to buy it.

The Ubiquitous Bunraku Puppet: This bunraku puppet materializes from room to room. Its eyes move from left to right as occupants go about their business. Accompanying it is an unnerving (if completely justified) feeling of being watched. Selling it or giving it away prove only to give someone else the problem. Destroying it induces feelings of guilt; besides, it’s indestructible. It’s haunted by a spirit of unknown origin (a pesky but low-level Animator, maybe?) RATING: Very creepy, but somewhat harmless

Hatsumomo’s Kimono: Hatsumomo was an undistinguished geisha from the early 20th Century. She can best be described as a prima donna and a bully—new geisha-in-training soon became her unwitting accomplices or targets of her considerable wrath, much of which worked its way into the fibers of her kimono. Her death infused the already negatively-charged garment with massive amounts of PKE, and anyone who wears this will exhibit her short temper, proclivity for highly destructive “pranks,” and highly spoiled nature. Using mood slime to counteract the kimono’s effects will only stain the garment (practically a death sentence for geisha) and make it worse. RATING: Dangerous and very frightening when worn.

UCC--Unusually Creepy Coffee: This can of UCC coffee is known to rattle and moan in a bloodcurdling way. Nobody knows quite why. Perhaps it came from a haunted machine? The world may never know. RATING: Harmless, though admittedly off-putting.

The Adventures of Sonic the Hedgehog Episode 66: Sonic the Hedgehog debuted on the SEGA Genesis/Mega Drive in 1991. At the height of his fame, he starred in two animated series: the first was a dark, sci-fi-oriented Saturday morning cartoon, and the second was a humorous, syndicated, weekday cartoon of 65 episodes…and an extremely rare sixty-sixth, which only certain stations got. When it was aired in Japan, viewers were treated to an episode that became virtually unwatchable halfway through. Screens were filled with static and blurred images; speakers broadcast mostly unintelligible dialogue, and what could be made out was so horrifying that it drove dozens of watchers—most of them children—insane, many of them to the point of either causing grievous self-inflicted physical harm or committing outright suicide. It was just as bad in Europe and North America, and the world’s major pharmaceutical companies joined forces to create a powerful memory-altering “wonder drug” just to suppress the memories of watching the episode. For the most part, it worked, but echoes still remain. Tails’ frantic screams still haunt the dreams of Japanese children for decades: “What have you done, Sonic?! WHAT HAVE YOU DONE?!”

NOTE: All access to this episode and the accompanying physician’s and psychiatrist’s notes must be approved by Prof. Kubota himself. NO EXCEPTIONS.
=========================================================

I leave other synopses up to you guys.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Sat Jul 21, 2012 3:18 pm

Polybius Sega Genesis Cartridge: When the Sega Genesis first came out, the first game practically everyone on the design team wanted to recreate in 16-bit technology was Polybius. Unfortunately, a series of accidents befell those assigned to the game, and the project was quietly shelved. This is the initial test cartridge; Megumi is currently studying it to figure out what's inside it. RATING: Dangerous

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Wed Aug 01, 2012 12:02 pm

Eleanor Rigby's Face-in-a-jar: In the song "Eleanor Rigby," Paul McCartney wrote the lyrics: "...waits at the window/wearing the face that she keeps in a jar by the door." When asked about it, he propagated the interpretation that she wore some kind of restoring cream that she kept in a jar.

The truth is far more horrifying. Eleanor Rigby was in fact a modern-day Elizabeth Bathory who murdered young women and stole their faces, storing them in embalming liquid-filled jars. Whenever it struck her fancy, she would actually wear one of these faces in an effort to make herself look beautiful. The game went on until one of her victim's boyfriends exacted bloody revenge upon her. He knocked on Mrs. Rigby's door, found that she was wearing his girl's face ("I've Just Seen a Face," anyone?), and in his rage, he killed her and removed her face. He put it in a jar and turned himself in to the police. To this day, the face in the jar cries from empty eyesockets in a mixture of sorrow, regret, and hatred.

A short while ago, the Beatles Museum in Osaka acquired it for its collection. There, on display for millions of tourists and curious folk, it caused quite a lot of trouble for the museum's owners. Somehow, as the years went by, the ghosts of Rigby's victims locked on to the face and followed it wherever it went. They smashed cases, ransacked scenery, and made a general mess of the place. When the Japanese Ghostbusters team was called in, they found that the face was the source of the trouble and took it with them, but not before capturing all of the ghosts.

Professor Kubota keeps it in an opaque, ghost-proof cask in the Cursed Artifacts storeroom.

SIDE NOTE: I think I have just figured out how to get Eguchi from Sara Backer's American Fuji into the storyline as the Ghostbusters' benefactor.

Eguchi, in the book, was the owner of several profitable businesses, including a funeral arrangement company called "Gone with the Wind," which specialized in cremations (har har har). I wouldn't want to spoil anything else, so I'll just leave it at that. Anyhoo, the conceit is that he also owns the Beatles museum; he's so enamored with the idea of the Ghostbusters thing that he offers to buy the franchise from Prof. Kubota in exchange for a truly massive cash infusion. From this you get all of my current drawings--the uniforms, the new equipment, the car, etc.

Another Cursed Artifact or two:

The Unknown Thing: Found on a beach in [your region], the Thing is a largish box with red and white stripes. Opening the lid in front of someone reveals something presumably terrible and certainly unnamable. After a battle with a nasty, sand-based Animator, the Ghostbusters found and retrieved this box. Further inspection revealed that it houses a Class 1 Telepathic Phase-Shifter; the box itself, when sealed, forms a primitive kind of Ghost Trap/psionic inhibitor (the lid completes a circuit that inhibits the thought-transfer process). Megumi noted with some surprise that the present holder of the box completes another circuit: namely, the Phase-Shifter transforms into whatever the Holder thinks will shock/anger whoever’s looking inside it.
A recent experiment proved that the Box gives off 0.075 AK in its dormant (inert) state. In its active state, its PKE level spikes to 3.325 AK. The spike can only be explained as the transfer between Holder and Phase-Shifter. Megs has determined that the Box is harmless while someone is holding it, and is really harmless in its dormant state. That being said, however, it is inadvisable to simply leave it in the Cursed Artifacts Museum for any prolonged length of time (a month, say). Starved of the negative energy given off by indignant strangers, the Phase-Shifter gets “antsy,” in Toji’s words.
Mr. Suzuhara has since drafted a duty roster: Each Ghostbuster gains possession of the Box for five business days. During this time, he or she must take the Box out into the world and show it to random people for about an hour or so each day. Another Ghostbuster will be on hand to record whatever was seen inside the Box and add it to Prof. Kubota’s record. During one “shift,” Toji concluded that Megs’ visualizations were a bit too horrifying and did not cause the specific outrage necessary to feed the Phase-Shifter. He also requests that Tetsuo be put on more regularly, as he can if necessary receive and give significant Actual Bodily Harm should a fight break out.

RATING: Mostly harmless, except in cases of Actual Bodily Harm
Last edited by Prime Evil on Mon Aug 13, 2012 2:41 pm, edited 1 time in total.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Thu Aug 02, 2012 2:08 pm

New artwork!

Image

A cross-section of the Proton Pack's slime tank. The slime serves as the pack's coolant as well as the Slime Blower's ammunition.

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Here is a concept for the uniforms. The main design comes from a website called Awesome Race Suits; I took one of their images, converted it to line-art with Kodak EasyShare, cleaned it with Paint, printed, and colored in the result. I'm not sure if I should include their given names in kanji along the left-hand side of the tunic.

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This is Jiyuko's Ecto-Scanner. Remember how, in the game, you can use the Paragoggles and PKE Meter to get scans of ghosts? This is the same idea, but it's a dedicated gadget this time around.

A cross-section of the Nutrona Wand.

Image

It's kind of illogical at the moment but I am working on it.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Wed Aug 15, 2012 10:30 am

A fortuitous find on the Intarwebs!

In Japanese Buddhism and folklore, there is a "hungry ghost" called a gaki. From Wikipedia:

In Japanese Buddhism, two such creatures exist: the gaki and the jikininki. Gaki (餓鬼) are the spirits of jealous or greedy people who, as punishment for their mortal vices, have been cursed with an insatiable hunger for a particular substance or object. Traditionally, this is something repugnant or humiliating, such as human corpses or feces, though in more recent legends, it may be virtually anything, no matter how bizarre.


I think I can use this to justify having a Slimer-analogue on the team, or at least a part of the stories.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Mon Aug 20, 2012 12:40 pm

SCIENCE/PHYSICS ALERT: I've been puzzling over the Slime Blower for a while now: how do I make it A) serve as the Pack's coolant and B) act as a proper Slime Blower?

The answer lies in a blatant disregard for the laws of physics. I'm no expert, so I can abuse these things as I see fit.

Basically, ectoplasmic residue doesn't obey the three states of matter in the same way that water does. In other words: at its coldest, it's a liquid, but as it gets hotter it turns into a viscous goo. For instance, in the first movie, when Slimer disappears through the wall, he leaves a splat of goo behind him. Obviously that stuff's pretty hot, but it'll cool quickly because it's a thin layer. Where there's more slime, it holds its temperature fairly well.

So: the Slime Tank keeps the stuff refrigerated to about -9.4444 degrees Celsius (15 F). When it cools the cyclotron, it goes through a pipe, which ensures that it still stays pretty cold (at the least it gets merely tepid) when it goes back to the tank.

In SB mode, the Slime Reservoir uses the Nutrona Wand to warm the slime to 23.88 degrees C (75 F) and positively charge it. This makes the stuff thick enough to sit on possessed people and objects--it's the layer of slime that makes the positive charge hold. The thicker the layer, the more charge.

The Reservoir's alternate-fire mode causes the larger central barrel to heat the slime to 51.66 degrees C (125 F). The slime is at its thickest here, and can be fired in gelatin-like strands called Slime Tethers.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Mon Sep 03, 2012 3:25 pm

Image

This is Megumi's ghost-sniffer. Not entirely logical right now, but I'm working on it.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Sun Sep 30, 2012 10:24 pm

I'm wavering a bit on some of the story concepts. Had an idea the other day that Prof. Kubota's wife of many years died a while previous to the forming of GB.jp, and from his grief he started looking into what happens after we die. He started out just wanting to know that she was happy wherever she was, but then he started researching ghosts and really got himself into it, and that's how he befriended Megumi. They shared notes, and he combined her findings with his knowledge of quantum physics.

So, from that little snippet, I came up with the idea that Ghostbusters started out as a discussion group for people who have had some kind of contact with the other side and were willing to talk about it, and from there he compiled a list of traits that would be ideal to Ghostbusting. (You'd think he would host a throng of people, but only very few actually wanted to come forth.) Right now, I've got the Prof himself, Megumi, and Tetsuo.

Jiyuko, I'm uncertain about. All I really know about her is 1) she's an industrial designer, and 2) her power set is Sight. She's also a bit cynical, so I doubt she'd believe in ghosts. Unless she saw a visitor from the spirit world at a young age, but has forgotten about it and damped down her abilities with time and cynicism. Must develop this further.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Fri Nov 02, 2012 5:15 pm

ECTO-MAGNET


From the desk of Prof. Kubota:

Our newest recruit, Hiromu, has found the Nutrona Wand irresistible. Though his incessant tinkering has forced us to spend a day patching holes in the walls, I have to admit that he's done some interesting things. He discovered, quite by accident, that widening the Proton Stream's focus results in a "funnel" of concentric rings that can attract objects with a charge opposite to that of the stream. I have since dubbed this phenomenon the "Ecto-Magnet." Recent field-testing had determined that simply sliming a nearby object will grant it sufficient charge for magnetization. At the moment, it is only useful for levitating hard-to-lift items, clearing obstacles, and manipulating far-off controls. Make no mistake, though, it is still very versatile. Ghostbusters, take note: Hiromu's last recorded setting was R--11:00; G--7:00; B--00:00
.

AAAAaaaaargh! I cannot for the life of me figure out precisely how to create the Slime Tethers. Perhaps I have failed in this regard, and so I shall scrap the idea and start from scratch.

Result! I've since cleared my mind of tethers and discovered a new effect. It is possible to create a large, slime-filled "bubble" at the end of the wand. A short but powerful burst from the proton-driven electric pump launches this bubble at high speed and long range. But what to call it? Slime Balloon? Splat-bomb? Must ponder this one. Jiyuko will come up with a snappy name, I'm sure.

Anyway, a quick note to my guinea pigs, before I forget: I strongly advise against using the slime bubble on possessed people. The force is sufficient to knock them onto their feet at best, and behead them outright at worst! Stick to the Slime Blower for that.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Wed Nov 14, 2012 12:30 pm

GHOST LISTENING DEVICE

Snappier name TBD

Image

This handset is one part of the overall Ghost Listening Device package; the second is a pair of heavily-modified Pioneer DJ-1000 headphones. (Pioneer used to do anime back in the day, so it all works out nicely!)

The GLD's purpose, as its name implies, is to scan for, listen to, and record auditory manifestations that the ordinary human ear cannot pick up.The headphones jack into the handset, and the handset plugs via USB into the Wrist Terminal, which displays a kind of "mixing board" in Analyze/Ear mode. On this panel, users can futz with the sound until the manifestation resolves itself into clear focus. In ordinary "Scan" mode, the handset picks up sound; users can hit "record" at their discretion.

This gadget went through quite a few iterations, none of which I found satisfactory enough. At first, I was trying to think of a pistol with a collapsible dish, like a kitchen strainer, surrounding its barrel; this would reflect the sound waves for more precise listening. But then I thought, "how do I fit that onto the belt?" Into the bin it went!

The next idea was, yet again, a pistol-grip, but with a miniature boom mic at the end of it. It was getting there, but not quite good enough. Still, though, the pieces were falling into place, especially with the addition of a control panel at the back of the housing.

I had toyed with the idea of a larger mic on a telescopic pole, but found it impractical and a bit stupid-looking. This final iteration is based on an infrared thermometer--a Ryobi one, to be exact. The grip was lengthened, and the complex "pistol" part got rounded and simplified to look less like a gun.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Mon Nov 19, 2012 9:09 pm

Good news! I have the team members' names locked down once and for all.

Introducing...

TETSUO OKAZAWAYA

MEGUMI FUJIWARA

JIYUKO SAIONJI

HIROKI MORIKAWA

and

PROFESSOR MASATO KUBOTA

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Wed Dec 05, 2012 1:43 am

A recent memo:
====================

TO: Saionji Jiyuko; Okazawaya Tetsuo; Morikawa Hiroki

FROM: Prof. Kubota Masato; Fujiwara Megumi

DATE: 27 November 2023

RE: Crossing the streams

As you are all aware, crossing the Proton Streams when a) the Stream-Cross Governor is disengaged, and b) a cross-dimensional portal is unavailable, will result in the phenomenon known as Total Protonic Reversal.

That will change very soon. Some time ago, Prof. Kubota and I stumbled on a new frequency that allows two or more streams to be crossed without a portal. We've effectively weaponized Total Protonic Reversal! (And no, this frequency cannot be altered—it will be the default pending further refinement.)

It means that you will be able to annihilate paranormal entities completely. That being said, however, wielding this against anything less than a demigod/Destructor Form is strictly frowned upon due to the sheer force of the resulting blast. The combined stream is powerful enough to rip through a Cthulhu-level deity, take out a block of skyscrapers, and/or create a fault line deep enough to send half of Japan drifting out to sea.

Casual deactivation of the SCG is therefore grounds for immediate termination—of your lives, that is--on the first offense. But that comes with a caveat: deactivation requires all four of the Governors to be switched off within thirty (30) seconds. I tell you how to do this so that you will know how to do it when the time comes, but the procedure is so time-consuming, and the consequences so severe, that using it on an ordinary call is pointless.

I have every faith in your better judgment, Ghostbusters.


Signed,



Fujiwara Megumi

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Mon Dec 10, 2012 2:57 pm

New cursed artifact found:

The Runaway Mochi: Roughly analogous to Western legends of the Gingerbread Man and the Runaway Meatball, the rice that makes up this free-wheeling confection absorbed a great deal of PKE at some stage of its production. Prof. Kubota has conjectured that it must have been the first one finished, because the people who baked it reported that the other ones didn't roll away from them.

Basically, this thing doesn't want to be eaten, so it rolls away from whoever might want a little snack. Efforts by frustrated gourmands to catch it have resulted in minor and major injuries, accidents at intersections, pileups, traffic jams, and other assorted maladies of modern life.

We kept a week-long lookout for it. Jiyuko, ever our sharp eye, spotted it following a bus (was it trying to catch a lift?) We sprang into action, each of us cutting it off in the middle of a "cross." Hiromu and Tetsuo lunged at it and successfully sealed it inside a neutralized, unbreakable canister. It is now firmly anchored and bolted down to the workbench in the lab, where further research will be conducted upon it.

--Megs

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Fri Dec 14, 2012 4:47 pm

Yet another artifact:

Eye on Russia: The National Science Museum of Japan, which plans to open an interactive Broadcast and Communications wing, recently purchased a TV camera at an auction for a very good price. It was originally made in Russia sometime in the late 1980s/early 1990s, and when technicians test-activated the thing for maintenance, it worked normally for about five seconds. Then, it started sparking and smoking. The lens glowed green and issued forth vast swarms of stone heads with fierce faces not unlike the Flying Skulls found in Tobin's Spirit Guide.

(Megs took my scans for analysis a few days ago. She told me that the Stone Faces look like a sculpture of an ancient Chinese philosopher she found on some image database.)

Tetsuo, Megs, and the Prof took it apart at HQ, where they discovered large Black Slime deposits all over its inner workings. Cleaning the camera without damaging the components will be a problem, but we're all pitching in. Tetsuo told me that he wants one of my airbrushes--he thinks he's going to modify it into a Green Slime mini-sprayer. It was very expensive, but I must put the company first.

Somehow, I get the strange feeling that the damn thing is switching itself on at night, when the Witching Hour team punches in. The Prof has it safely locked up, but it might be producing more Stone Faces on its own...

--Jiyuko
==================================================
TOBIN'S SPIRIT GUIDE ENTRY: STONE FACES

These stony entities are cousins of the FLYING SKULLS. We know little about them, but we do know that their initial manifestation point seems to be a late-20th Century TV camera of Russian manufacture. We opened it, and found Black Slime covering the camera's inner workings. The interaction of slime and technology must therefore be opening another cross-dimensional portal.

Cleaning them up is easy enough; the Shock Blaster and Stasis Stream makes short work of them. There's just so many of them! Is the camera spawning them when I'm not looking?

From recent analysis, Megs has concluded that the Stone Faces bear some resemblance to Guo Xiang, an ancient Chinese philosopher. Everything traces back to Russia, so...why do these entities take on the appearance of Guo Xiang? I fear we're still missing a piece of the puzzle.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Fri Feb 08, 2013 9:17 pm

And here it is:

Image

It's tilted vertically, so you'll have to save and untilt it...

NOW: My earlier attempts at conceiving an ECU owed more to one of those Waste Managment vacuum-trucks, with all the piping and stuff coiling around the sides. That's still an interesting idea, but the ECU should always be inside, on-premises. To that end, my second design is based on an industrial clothes-dryer. Of course, you still have the "little red box," as in the first movie, but it's been redesigned for the disc-like Trap the .JP team uses.

The two red lightbulbs have become a 4x4 LED grid, with RED lights arranged in an X pattern, and GREEN lights arranged in an O pattern. An inner sensor detects how many ghosts are inside each trap, and the bay can only accept one trap at a time.

I designed the Containment Unit to be much chunkier and more purpose-built than the packs, traps, and other gear, because it's probably not going to be seen by the general public. Probably.

As for my comment about "hyper-efficient solar cells" powering it: this is theoretically possible in real life. I saw an article online about such a thing. It involved a matrix of crystals set inside a small pane of glass that had been lined with holographic foil...something like that.


(Article: http://inhabitat.com/new-solar-module-u ... nt-panels/)

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Fri Apr 12, 2013 6:38 pm

RESEARCH AND DEVELOPMENT

FILE 001: EXPERIMENTAL PROTOTYPE--THE PLASMIC REPLICATOR


(Schematic CLASSIFIED until further notice--K.M.)

--Our case files have been updated with profiles on Special Ectoplasm. So far, we have catalogued Cryoplasm, Pyroplasm, Hydroplasm, and Electroplasm, but there may still be countless new varieties and more research to go with them. For now, though, the most current research has led to the creation of the Plasmic Replicator. This device analyzes a Special Ectoplasm sample and replicates its effect. For example, introducing a Pyroplasm sample changes the Replicator into a flamethrower.

At the moment, Tetsuo is field-testing it. He's concluded that it is most useful when ordinary Green Slime cannot counter SE's effects, and that the types of ectoplasm share a triangular relationship. Pyroplasm neutralizes Cryoplasm; Hydroplasm neutralizes Pyroplasm; Cryoplasm neutralizes Hydroplasm. Electroplasm is the odd one out--hydroplasm only increases its effects. This does not mean that electroplasm is useless--its discharges can activate machinery, attract faraway metallic objects, and much more.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Sun Apr 21, 2013 6:08 pm

I'm having some problems with my original trap design. It's starting to get a little too hard to draw, and the design is getting too complex. I find with every iteration that I'm breaking my one little rule: GB.jp is all about simple, clean lines and basic geometric shapes.

So I'm going to throw everything that went into the original premise out the window. I have in mind a "ball" shape for Trap 2.0. Some of you might unfavorably compare it to a Pokéball, but actually it's based on http://www.futurenerd.net/concept-all-in-one-computer-ball%20<--this ball-shaped computer.

Sketches forthcoming...still one or two bugs to work out, and I have less time to draw now that I've gotten a job.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Tue May 21, 2013 12:29 am

So I was at work today (I now work at our local Credit Union), and during one of our awkward pauses, I went online searching for pictures of anglerfish. You know, those dreadful things with big-ass jaws, like you saw in "Finding Nemo."

"Where's he going with all this?" you ask. "And what's it got to do with Ghostbusters Japan?" I'll tell you!

BOO FISH

Prof. Kubota's notes: Every so often, NHK News has a story about some poor gaijin--or, worse yet, one of our own--getting lost in the fog, being drawn towards strange lights, and inexplicably disappearing off the face of the earth. "Inexplicably," that is, until now. Megs and I have determined that this "fog" is a dense, low-hanging cloud of crystalline ectoplasmic residue (A possible strain of cryoplasm? Must investigate further). As for the ghost lights, Jiyuko has gotten back to me with some scans from out in the field. Her findings are beautifully horrific...horrifically beautiful. What she has found, I will call "Boo Fish"--I just like the name, and it rolls off the tongue.

BOO-FISH DRONES

Slimy, pesky, and malodorous, the Drones are unintelligent "swarmers" that pick up on and respond to chemicals given off by the body when in states of fear. Though terrifying in appearance and demeanor to an unarmed civilian, they are like insects to us...Tetsuo has informed me that a single Proton Stream instantaneously disperses them into nothingness.

BOO-FISH QUEEN

As bees have a queen, so do Boo Fish. She, I've been told, is much stronger than her drones--she cannot be dispersed, only contained. The Proton Stream is...moderately effective. Bigger, smarter, and meaner than the swarmers, the Boo Fish Queen is a fearsome opponent. I shudder at the thought of a Queen powered up with Black Slime...

UPDATE: My heroes just got back a half-hour ago. Hiromu complained that the Boo Fish were giving him and the others electric shocks. I took all of them into my office and pressed them for more information, and what they gave me confirms it: There's a third species of Boo Fish. This new subset, the HUNTER BOO-FISH, is (by Jiyuko's estimation) larger than the Swarmers but smaller than the Queen. They seem to be stronger, too, and have to be trapped. They're also very fast, a trait which the Stasis Beam can counteract.

Electric shocks...Sounds like the extension that normally emits the ghost-light also carries an electroplasmic charge.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Tue May 28, 2013 11:23 pm

Trying to think of more ghosts...In recent weeks, I've discovered that Japanese mythology has a direct analogue to the Spiderwitch from the game.

EDIT: I was in Lowe's yesterday, and I saw something called the Nest Learning Thermostat, a rather iPhone-inspired thermostat with a color LCD screen. I think I shall incorporate this into the Nutrona Wand...

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Wed Jun 26, 2013 11:35 am

MESON FLASH


The members of Ghostbusters Japan are doing exceedingly well in the field. The time is right for an upgrade to the Pack's Composite Particle System.

This new function, the Meson Flash, is achieved with the Beam Width dial used to widen or focus the Proton Stream and Slime Blower. It is a beam of meson particle-enriched light that, when discharged at its highest capacity, totally disperses weak ghosts and damages stronger ones. Its damage to non-ghost entities and real-world inanimate objects is negligible; in this case it's a better tool than the Shock Blaster.

Words of caution:

First, the Meson Flash generates more heat the longer you charge it. You will want to discharge its beam just before the pack shuts down from overheating.

Second, its effects dissipate at range. Restrict use of the Meson Flash to close combat accordingly.

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Re: "Ghostbusters Japan:" concept art and ephemera

Postby Prime Evil » Wed Jul 24, 2013 10:09 pm

New cursed artifacts! Woo-hoo!

The Inexhaustible Teller's Drawer: During the making of this metal drawer, a lucky medallion that had been blessed by a Shinto priest accidentally fell into the molten metal. When the drawer got to the bank that had ordered it, the teller who came to use it found that it could give him the exact currency he needed to complete a transaction. Strangely enough, it only works with banking...Jiyuko once tried to get money from it at GBHQ, only to receive a taunting message.

RATING: Harmless

The Amazing, Flying Tatami Mat--Searching for an easier way to travel, an Edo-era sorceror enchanted an old tatami mat. He effectively turned it into a psionic capacitor that responds to the thoughts and energies of its present owner. It's a great way to travel, but it's also a wonderful way to immobilize a potential assailant!

With a little practice, one can summon it remotely!

RATING: Mostly harmless


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