Serum wrote:To be perfectly honest, I really don't like the sound of this at all, but, you do what you want to do if you think you're doing it right, if for no other reason because it's a good exercise in film-editing. But all-in-all, I really don't think it's a good idea. The thing I liked about the movie was that it wasn't like the games in the way people thought it would be. Because, honestly, I'm not really a huge fan of the games, I just liked the movie.
Happy Russia wrote:Serum wrote:I'm sorry, I can't say I approve of any of these changes, with maybe the exception of the removal of the opening narration. Adding music and sound effects from the games, changing dialogue for 'pacing' and adding the "it's-a me Mario" thing and the re-editing the post-credits scene to being in the middle of the credits all seems to be in a very modern style that takes away from the charm of the 1993 movie's quality.
With all due respect, it sounds as if I've outright offended you.
1upmushroom wrote:My only problem is that there's a big chance the cut will look...shoddy. I'm not dissing for your editing skills since I haven't seen any of your work but most of the changes you've listed have a risk of being poorly done. I've tried it, it's very difficult to make edits to an already published film. For example, the daisy's mother scene includes credits. Meaning you can't use those bits with the credits unless you want it to be kind of shoddy.
But overall, I am certainly on board with this and can't air for you to release it.
Phlibbit wrote:Although I agree with some of the criticisms some of you have brought up towards some of the edits HR has included, first and foremost, I think he needs to be applauded for providing us with SMB's first legit fan-edit.
Happy Russia wrote:Also, I can always go back and fix anything. While I'll be releasing, to you guys, a "final" edit... I can always go back, especially after hearing your input. It'd be better for me to hear the input of fellow fans of the movie to chime in on what works and what doesn't. Like I said, this isn't a professional or perfect fan edit, it's a labor of love. So if there's anything you see or hear in my re-edit, I'd be happy to collaborate with all of you to make the necessary changes. With our combined input and ideas, then will we have a better fan edit for all of us.
Phlibbit wrote:Happy Russia wrote:With all due respect, it sounds as if I've outright offended you.
Don't you worry about Serum. Being offended is part of his job description
JayOfSuburbia wrote:Look I made it even better in way less time with even less content!
MrGoomba909 wrote:Also, When will it be ready anyway?
Happy Russia wrote:All these changes were what I wanted to see out of a failed attempt at a Mario movie.
Happy Russia wrote:If anything, I feel a bit offended that my opinion, and fan-edit (that I made for MYSELF), aren't good enough for you.
Phlibbit wrote:-I didn't like having "It's a me, Mario!" at the beginning. It signals Martinet's "new era" voice and doesn't really represent the Mario of that time. Something that might work better is a little short intro using the game sprites--and there's precedent for that as there's at least one of the commercials for the film did that very thing.
-Whoa, I LOVED the way you integrated a very subtle version of the SMB theme in the background of the first scene between Mario and Luigi, and how it PERFECTLY synced up with the following scene with Luigi driving the van. It's kind of a double-edged sword though...although this shows me that some game-inspired score cues could have worked in the film, I actually did find it distracting because I was humming along with the music and not paying attention! But yeah, this worked much better than expected.
-Didn't really like the "pipe warp" sound as Luigi entered the portal, but I don't think that's really your fault. Got me thinking--what if the sound designers came up with something very subtle that sounded like the "glug glug glug" sound? Similar to the game sound but more "rocky" or something.
-Sound effects on Big Bertha tossing the old lady: I could take it or leave it. Good catch though--Silvestri's score already sounds pretty close to the sound effect there!
-Didn't care for the sound when the flamethrowers are fired, but I really enjoyed the added sound when the fireball hits the wall.
-Man, it would be nice if there was a way for you to incorporate the rest (or some of the rest) of Mojo Nixon's "Anti-Koopa" song. Over some extra wide shots of Dinohattan or something.
-I did miss "Are we dead?"
-Maybe you could take out the "yeah" part of when Mario says, "yeah, Tension." Might flow better if he just responds with a straight answer to Toad.
-Some good ideas present in the reworked de-evolution scene. The faster pace gives the scene an even more urgent feel, and I liked the extra cut of the devo tech flipping the switch to "de-evolve" for the Marios.
-I really liked the way you integrated the prologue with Daisy's mother into a flashback. Heck, you could even add an ominous shot of Devo 4 when Daisy asks about her father. That could be cool.
-Also, maybe you could try extending the shot in that flashback before cutting back to Daisy. If you see the nun hold up the rock first, it might give it a little more weight because when you flash back to Daisy in the present, she's feeling around her neck for a crystal pendant that isn't there anymore.
ultimateemail5000 wrote:I just watched some of it but I'm sorry I just can't. I agree with serum on this.
ultimateemail5000 wrote:But good job on going through with the project.
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