ultimateemail5000 wrote:Yeah you should use it. If anyway you should try to use the guy falling from the statue as Koopa falling. Somehow make ity work.
That would completely change the ending of the movie. lol
I only really wanted to add one completely new scene that changes the dynamic of the film's action. As I mentioned in another thread, I find it weird that Koopa is chasing Mario through the streets at the end of the movie, but the next shot of them they're suddenly on the walkway. I want to try to put a scene between those of them struggling on a speeding Bullet Bill train, which I can probably manage because Hopper does such a thing in Speed.
marioblaster wrote:How about using the 1up sound with a zoom edit?
You know how mario rapidlly shrinks up and down when he gets a 1up? What if the title zoom in effect was done to match the mario shrinking/growth effect compiled with the 1up sound? I can't really explain it. But instead of having a solid zoom in with the title, it would stop for a second, zoom some more, stop for a second, zoom some more until the title was full screen. Of course that goes really really fast but it would match the shrink grow 1up effect with the sound.
Plus with the mario hitting that logo in the beginning to make it switch, a 1up mushroom could pop up and ride along the top and drop down. Mario could then chase the mashroom along the bottom of the screen while the other credit text is showing. But then when he gets the mushroom...the title does the growing. And then fades into NY.
I get what you mean, and I quite like it. I originally suggested quite the same thing... Actually, I've just now got a new idea: what if we start with a SMB sprite of Mario that walks up and hits the LightMotive logo, turning it into the Allied Filmmakers logo. He then walks off stage, returning from the left again, but now a SMB2 or SMB3 sprite. He hits the logo again, turning it into the Cinergi logo, then walks off stage. Finally, he returns as the SMW sprite and hits it once more, turning it into the film logo, which then comes towards the screen with the growing sound (each one before can be the one-up sound) and we move into the live-action city. It'd be like Mario's powering-up towards higher and higher forms until he's "live-action" Mario.
It sounds like a fun idea, but ultimate has stated the SMW sprite has too few frames. But, if he's interested in this idea, I have an idea to get around that. Otherwise, I know that more attention is usually paid to the film logos before they even move onto showing the cast cards. So it'd definitely give it a more official feel, as well as being a fun way to start the movie. Thoughts?
marioblaster wrote:I prolly wouldn't keep the explosion, it's makes the movie seem like an action movie.

And the new music looping prolly needs to be tweaked just a little as by the time the camera gets near the plumber display, there is a delay or lag and you can notice the change in music.
I like the sense the explosion gives by making you feel "This ain't no game!", but I feel that could better be expressed. An explosion does, as you say, make it feel like an action movie. I like my suggestion above, but in the end I really don't want us focusing on what happens before the movie even starts
too much.
