Super Mario Bros. 2: The Comic

Share artwork, writing and any other works inspired by the movie
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Figments
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Super Mario Bros. 2: The Comic

Postby Figments » Wed Jun 25, 2008 9:23 pm

With the near limitless sequel potential the first movie set up I've been kickin' around this storyline for some time now. This a would-be 6 issue comic series but I'm still tryin' to work out an art style that would suit the tone. Well let me know what you think of the plot, I tried to base it off of SMB2.


Picking up exactly where the film left off, Mario and Luigi follow Princess Daisy back to Dinohatten to offer their aide. It is explained that in the three weeks following the plumbers’ initial visit to the parallel dimension, a log kept by Bowser Koopa revealed a hidden weapons factory somewhere in the vast desert that makes up most of the planet. What rises interest is that not only is this base still operational as knowledge of Koopa’s demise has yet to reach it but it is located in a vast oasis filled with all the natural resources the people of Dinohatten require. A shortcut directly to the base was discovered but was damaged in an explosion. This is where Mario and Luigi come in as the shortcut to the base was part of the Warp Pipe system, Daisy would seek the plumbers assistance in repairing the link and liberating the trapped workers in the base codenamed SUBCON.

The task of repairing the Warp Pipe system proves no difficulty for Mario and Luigi and the gang, now including a re-evolved Toad and Yoshi, soon set forth on their mission. Upon arriving in SUBCON they find things in complete chaos, the scientists have gone completely mad with the heat and isolation, Shyguys begin acting like children and Snifits equip their masks with Bullet Bill firing weaponry all in the name of destructive fun. The whole operation is controlled by the man hand-appointed by Koopa himself, Mouser, who is in turn influenced by a simple frog that, in Mouser’s mind, takes on the form of an all-knowing king named Wart. Mario and friends soon learn that the people of SUBCON have been plotting to overthrow Koopa in a violent take over and name Wart the ruler of the world. It’s up to Mario, Luigi, the Princess, Toad, and Yoshi to destroy the weapons factory before any more harm can fall on the people of Dinohatten.

Sonicroc
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Re: Super Mario Bros. 2: The Comic

Postby Sonicroc » Thu Jun 26, 2008 12:08 am

:o Whoa, that is by far the weirdest interpretation of Super Mario Bros. 2 I've ever heard (that isn't a bad thing)! I'll be sure to read this when you finish it.

Figments wrote:now including a re-evolved Toad and Yoshi

Wait... Yoshi's not a goomba, is he? :shock: I thought he was supposed to just be a normal dinosaur, like the small ones Mario and Luigi see when they first come to Dinohatten. I think the idea is that the dinosaurs were transported when the meteorite struck, and Yoshi is a descendant. But whateva, it's your fanfic. :wink:

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Figments
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Re: Super Mario Bros. 2: The Comic

Postby Figments » Thu Jun 26, 2008 8:17 am

Whoops, I suppose that was bad wording on my part. What I meant to say was Yoshi and a re-evolved Toad.

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ultimateemail5000
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Re: Super Mario Bros. 2: The Comic

Postby ultimateemail5000 » Thu Jun 26, 2008 6:24 pm

That's funny you posted this. I was thinking of animating the trailer sequel I wrote a script for, SMB II. The script is in the SMB 2 fan script thread.

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Re: Super Mario Bros. 2: The Comic

Postby Sonicroc » Thu Jun 26, 2008 8:24 pm

Whoa. I guess I just read that wrong... :oops:

ultimateemail5000 wrote:That's funny you posted this. I was thinking of animating the trailer sequel I wrote a script for, SMB II. The script is in the SMB 2 fan script thread.

Yeah, it seems like everyone is thinking up some form of a sequel. It's hard to help, considering how complicated the plot is. That's what I love about discontinued storylines; the fans can decide what happens. :)

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Carl
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Re: Super Mario Bros. 2: The Comic

Postby Carl » Mon Apr 06, 2009 11:41 pm

That's a pretty impressive Idea. I love the idea of the base's codename being SUBCON. It'd be really cool if you could think of something for that to be an anagram for.

I'd love to see any concept art you've come up with.

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1upmushroom
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Re: Super Mario Bros. 2: The Comic

Postby 1upmushroom » Sat Feb 27, 2010 4:23 pm

Figments, are you still on this comic?
Last edited by 1upmushroom on Sat Feb 27, 2010 8:27 pm, edited 2 times in total.
Isn't this a little feminine?

Yes. I know. It was my ex wife's.

But you wear this stuff?!

Yeah on an occasion we have a date.

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Re: Super Mario Bros. 2: The Comic

Postby Prime Evil » Sat Feb 27, 2010 8:10 pm

Carl wrote:That's a pretty impressive Idea. I love the idea of the base's codename being SUBCON. It'd be really cool if you could think of something for that to be an anagram for.

Anagram or acronym?

An anagram rearranges the letters in a word or phrase; for example, my username (Prime Evil) would become "Lime Viper" or somesuch.

An acronym gives the letters of each word a word unto themselves; for example, Time And Relative Dimensions In Space spells TARDIS.


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